NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/HotUpdateTest.cs

41 lines
943 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct MyStruct
{
public int i;
public string a;
public float j;
public GameObject gameObject;
public MyStruct(int i, float j, GameObject gameObject,string a)
{
this.i = i;
this.j = j;
this.gameObject = gameObject;
this.a = a;
}
}
public class HotUpdateTest : MonoBehaviour
{
void Start()
{
Debug.Log("HotUpdate Version 5");
List<MyStruct> myStructs = new List<MyStruct>()
{
new MyStruct(10, 2, gameObject,"A"),
new MyStruct(11, 4, gameObject, "B"),
new MyStruct(12, 6, gameObject, "C"),
};
foreach (var s in myStructs)
{
Debug.Log($"i:{s.i} j:{s.j} name:{s.gameObject.name}");
}
Debug.Log($"xxxxxy4");
Debug.Log($"xxxxxy5");
Debug.Log($"xxxxxy6");
}
}