NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UIBinder/TeamAndSkillSelectBinder.cs

64 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using Framework;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
public class TeamAndSkillSelectBinder
{
public static void GetComponents(UI_TeamAndSkillSelectController window)
{
window.Button_Back = window.GetComponent<Button>("ImageBG/UI_Topbtn/Button_Back");
window.Button_Home = window.GetComponent<Button>("ImageBG/UI_Topbtn/Button_Home");
window.Button_Start = window.GetComponent<Button>("ImageBG/Button_Start");
}
/****** 定义变量语句 ******
public Button Button_Back;
public TMP_Text Text_Back;
public Button Button_Home;
public Button Button_Team1;
public Button Button_Team2;
public Button Button_Team3;
public Button Button_Team4;
public Button Button_Team5;
public Button Button_Team6;
public Button Button_Team7;
public Button Button_Team8;
public Button Button_Skill01;
public Button Button_Skill02;
public Button Button_Skill03;
public Button Button_Start;
public Image Image_physicalBG;
public Image Image_Physical;
public TMP_Text Text_PhysicalNum;
public TMP_Text Text_StartSweep;
public Image Image_Cover;
public Image Image_BG;
public Image Image_RightBG;
public TMP_Text Text_SkillTitle;
public TMP_Text Text_SkillCollingTime;
public TMP_Text Text_Describe;
public Button Button_Close;
public TMP_Text Text_CMDSkill;
public Button Button_ConductTitle;
public Button Button_ConductTitleChoose;
public Button Button_AttackTitle;
public Button Button_AttackTitleChoose;
public Button Button_HealingTitle;
public Button Button_HealingTitleChoose;
public Button Button_Cancel;
public TMP_Text Text_Cancel;
public Button Button_Confirm;
public TMP_Text Text_Confirm;
****** End ******/
}