77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using Framework;
|
|
using Gameplay;
|
|
using Gameplay.Net;
|
|
using PhxhSDK;
|
|
using System.Collections.Generic;
|
|
|
|
public class MailSystem : Singlenton<MailSystem>, IInitable
|
|
{
|
|
public List<SingleMail> DataList;
|
|
public Dictionary<ulong, SingleMail> DataDic;
|
|
public bool isHaveAll;
|
|
public void Init()
|
|
{
|
|
DataList = new List<SingleMail>();
|
|
DataDic = new Dictionary<ulong, SingleMail>();
|
|
isHaveAll = false;
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
DataList = new List<SingleMail>();
|
|
DataDic = new Dictionary<ulong, SingleMail>();
|
|
|
|
}
|
|
public void RemoveMail(ulong id)
|
|
{
|
|
SingleMail mail = null;
|
|
if (DataDic.TryGetValue(id, out mail))
|
|
{
|
|
DataDic.Remove(id);
|
|
DataList.Remove(mail);
|
|
}
|
|
else
|
|
{
|
|
DebugUtil.LogError("移除id为{0}的邮件失败",id);
|
|
}
|
|
}
|
|
public void AddMail(Mail mail)
|
|
{
|
|
SingleMail info2;
|
|
if (DataDic.TryGetValue(mail.Id, out info2))
|
|
{
|
|
DataDic[mail.Id].Refresh(mail);
|
|
for (int i = 0; i < DataList.Count; i++)
|
|
{
|
|
if (DataList[i].Id== mail.Id)
|
|
{
|
|
DataList[i].Refresh(mail);
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SingleMail newInfo = new SingleMail(mail);
|
|
DataList.Add(newInfo);
|
|
DataDic[mail.Id] = newInfo;
|
|
MailSystem.Instance.isHaveAll=true;
|
|
}
|
|
}
|
|
public void SetStatus(ulong id,uint status)
|
|
{
|
|
DataDic[id].SetStatus(status);
|
|
|
|
for (int i = 0; i < DataList.Count; i++)
|
|
{
|
|
if (DataList[i].Status==status)
|
|
{
|
|
DataList[i].SetStatus(status);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|