NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Scene/PostProcessInstructor.cs

25 lines
579 B
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
public class PostProcessInstructor : MonoBehaviour
{
[LabelText("网格合并节点")]
[ListDrawerSettings(AlwaysAddDefaultValue = false)]
public List<Transform> combinedRoots = new();
[LabelText("美术根节点")]
public Transform art;
[LabelText("地面")]
public Transform ground;
[LabelText("雾")]
public Transform fog;
[LabelText("后处理预制体")]
public bool processPrefab;
}