NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.Level.cs

1 line
5.3 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
using Cysharp.Threading.Tasks;
using Framework;
using Framework.Wrapper;
using Gameplay;
using Gameplay.Area;
using Gameplay.Character;
using Gameplay.Level;
using Gameplay.SubSystems;
using PhxhSDK;
using UnityEngine;
using UnityEngine.AddressableAssets;
using CharacterInfo = Gameplay.Net.CharacterInfo;
public partial class SROptions
{
[Category("Level")]
public int LevelId
{
get { return _levelId; }
set { _levelId = value; }
}
private int _levelId = 101;
[Category("Level")]
public void EnterLevel()
{
LevelManager.Instance.TryEnterLevel(LevelId);
}
[Category("Level")]
public void EnterPVPLevel()
{
// var pvpData = new PVPDefenderData();
// List<PVPUnitInfo> unitInfos = new();
// unitInfos.Add(new()
// {
// unitID = 100001,
// cellIndex = 74,
// });
// // unitInfos.Add(new()
// // {
// // unitID = 100002,
// // cellIndex = 75,
// // });
// // unitInfos.Add(new()
// // {
// // unitID = 100003,
// // cellIndex = 76,
// // });
// unitInfos.Add(new()
// {
// unitID = 300001,
// cellIndex = 77,
// type = Unit.UnitType.Vehicle,
// });
// List<CharacterInfo> characterInfos = new();
// characterInfos.Add(new()
// {
// ID = 100001,
// AwakeLevel = 1,
// BreakLevel = 1,
// Level = 1,
// UltraSkillLevel = 1,
// });
// Gameplay.Net.VehicleInfo vehicleInfo = new()
// {
// nID = 300001,
// UpgradeCount = new ushort[5] { 0, 0, 0, 0, 0 },
// };
// pvpData.Init(unitInfos, characterInfos, vehicleInfo);
// LevelManager.Instance.TryEnterLevel(TableManager.Instance.Tables.GlobalConfig.PVPLevelID, null, pvpData);
UIManager.Instance.OpenWindow(UINameConst.UI_PVPMain);
}
[Category("Level")]
public void EnterPVPDefenderPrepare()
{
PVPManager.Instance.EnterDefendPrepare();
}
[Category("Level")]
public bool ShowCharacterID
{
get { return _showCharacterID; }
set
{
_showCharacterID = value;
if (_showCharacterID)
{
UIManager.Instance.OpenWindow(UINameConst.UIDebugShowID);
}
else
{
UIManager.Instance.CloseWindow(UINameConst.UIDebugShowID);
}
}
}
private bool _showCharacterID = false;
[Category("Level")]
public bool ShowPrepareRegion
{
get { return _showPrepareRegion; }
set
{
_showPrepareRegion = value;
if (_showPrepareRegion)
{
AreaManager.instance.readyAreaManager.ShowReadyArea();
}
else
{
AreaManager.instance.readyAreaManager.HideReadyArea();
}
}
}
private bool _showPrepareRegion = false;
[Category("Level")]
public bool ShowMapDebugInfo
{
get { return _showMapDebugInfo; }
set
{
_showMapDebugInfo = value;
LevelManager.Instance?.CurrentLevel?.Map?.ShowInfo(_showMapDebugInfo ? -1 : 0);
}
}
private bool _showMapDebugInfo = false;
//
// [Category("Level")]
// public bool Pause {
// get { return _pause; }
// set
// {
// _pause = value;
// LevelManager.Instance.CurrentLevel.SetPause(_pause);
// }
// }
// private bool _pause = false;
//
// [Category("Level")]
// public float Speed {
// get { return _speed; }
// set
// {
// _speed = value;
// LevelManager.Instance.CurrentLevel.SetSpeed(_speed);
// }
// }
// private float _speed = ELevelSpeed.Normal;
[Category("Level")]
public void StageSuccess()
{
LevelManager.Instance.CurrentLevel?.EnterNextStage();
}
[Category("Level")]
public void LevelSuccess()
{
LevelManager.Instance.CurrentLevel?.TryExitLevel(true);
}
[Category("Level")]
public void LevelFail()
{
LevelManager.Instance.CurrentLevel?.TryExitLevel(false);
}
public async void TestAssetManager1()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
var mat1 = await AssetManager.Instance.LoadAssetAsync<Material>(path);
var mat2 = await AssetManager.Instance.LoadAssetAsync<Material>(path);
AssetManager.Instance.Unload(path);
}
public async void TestAssetManager2()
{
var path =
"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
var op1 = Addressables.LoadAssetAsync<Material>(path);
await op1;
var mat1 = op1.Result;
var op2 = Addressables.LoadAssetAsync<Material>(path);
await op2;
var mat2 = op2.Result;
AssetManager.Instance.Unload(path);
}
}