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namespace Gameplay.Buff
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{
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public class BuffSkipRaiseWeapon : BaseBuff
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{
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protected override void _OnAdd()
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{
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base._OnAdd();
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owner.fightData.skipRaiseWeapon = true;
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}
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protected override void _OnRemove()
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{
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base._OnRemove();
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owner.fightData.skipRaiseWeapon = false;
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}
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}
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}
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