567 lines
18 KiB
C#
567 lines
18 KiB
C#
using cfg.GuideCfg;
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using Framework;
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using Framework.Condition;
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using Gameplay.Area;
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using Gameplay.Level;
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using Gameplay.Net;
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using Gameplay.Skill;
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using Gameplay.SubSystems;
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using NLDPB;
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using PhxhSDK;
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using System;
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using System.Collections.Generic;
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namespace Gameplay.Guide
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{
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/// <summary>
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/// 新手引导管理器
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/// </summary>
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public class GuideManager : Singlenton<GuideManager>, IInitable, IUpdatable
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{
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/// <summary>
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/// 引导组第一步的id
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/// </summary>
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private const int GUIDE_GROUP_FIRST_STEP_ID = 1;
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/// <summary>
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/// 是否初始化数据成功
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/// </summary>
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private bool isInitDataSuccess;
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/// <summary>
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/// 特殊pv引导id
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/// </summary>
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private const int PV_GUIDE_ID = 1000;
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#region 兜底强制跳过引导机制
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/// <summary>
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/// 2秒内点击n次,弹出强制跳过引导
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/// </summary>
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private readonly Queue<DateTime> queueTime = new();
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/// <summary>
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/// 强制跳过引导检测时间(秒)
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/// </summary>
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private const double SKIP_GUIDE_CHECK_TIME = 2d;
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#endregion
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/// <summary>
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/// 新手引导配置字典,key:引导组,Value:引导组引导步骤列表
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/// </summary>
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private Dictionary<int, List<DataGuideCfg>> dicGuideCfg;
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/// <summary>
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/// 未完成的引导组,注册的开始条件记录在这,key:reactionId,value:引导组id
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/// </summary>
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private Dictionary<int, int> dicReaction;
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/// <summary>
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/// 当前的引导组
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/// </summary>
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private GuideGroup curGroup;
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/// <summary>
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/// 是否引导中
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/// </summary>
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public bool IsGuiding
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{
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get { return curGroup != null && curGroup.IsGuiding; }
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}
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#region 引导特殊控制参数
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/// <summary>
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/// 控制地板点击
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/// </summary>
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public bool IsControlFloor = false;
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/// <summary>
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/// 是否改名
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/// </summary>
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public bool IsChangeName = true;
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/// <summary>
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/// 指定地板索引
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/// </summary>
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public int FloorIndex = -1;
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/// <summary>
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/// 是否编队引导
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/// </summary>
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public bool IsEditTeamGuide = false;
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/// <summary>
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/// 使用技能成功
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/// </summary>
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public bool IsUseSkillSuccess = true;
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/// <summary>
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/// 是否播放过PV视频
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/// </summary>
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public bool IsPlayPVVideo;
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/// <summary>
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/// 是否响应任意点击
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/// </summary>
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public bool IsEnableAnyClick = true;
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#endregion
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public int CurGuideStepId
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{
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get
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{
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if (IsGuiding)
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return curGroup.CurStep.Cfg.Id;
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return 0;
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}
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}
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public void Init()
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{
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isInitDataSuccess = false;
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InputManager.Instance.OnAnyClick += OnAnyClick;
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EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, InitData);
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}
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public void Update(float deltaTime)
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{
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if (!Instance.IsGuiding)
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return;
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if (!LevelManager.Instance.IsInLevel)
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return;
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if (null == LevelManager.Instance.CurrentLevel)
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return;
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if (!LevelManager.Instance.CurrentLevel.isInBattle)
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return;
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if (!LevelManager.Instance.CurrentLevel.IsPause())
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return;
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AreaManager.instance.LogicUpdate(deltaTime);
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SkillManager.instance.playerSkillManager.LogicUpdate(deltaTime);
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}
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public void Release()
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{
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EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, InitData);
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if (null != InputManager.Instance)
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InputManager.Instance.OnAnyClick -= OnAnyClick;
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}
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/// <summary>
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/// 启动引导
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/// </summary>
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public void StartGuide()
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{
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#if GUIDE
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if (!isInitDataSuccess)
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{
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DebugUtil.LogError("启动引导失败,数据没有初始化成功");
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return;
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}
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foreach (KeyValuePair<int, List<DataGuideCfg>> kv in dicGuideCfg)
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{
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if (CheckGuideGroupComplete(kv.Key)) // 已经完成的引导跳过
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continue;
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if (kv.Value.Count <= 0)
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{
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DebugUtil.LogError($"引导组id:{kv.Key}没有引导步骤数据");
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continue;
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}
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DataGuideCfg cfg = kv.Value[0];
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if (!IsFirstStep(cfg))
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{
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DebugUtil.LogError($"引导组id:{kv.Key}的第一个引导数据不是起始步骤,引导id:{cfg.Id}");
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continue;
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}
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if (null == dicReaction)
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dicReaction = new();
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dicReaction[ConditionReactor.Instance.AddReaction(cfg.BeginCondition, OnBeginGuideByCondition)] = cfg.GroupId;
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}
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#endif
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}
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/// <summary>
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/// 完成指定引导步骤
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/// </summary>
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/// <param name="step"></param>
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public void CompleteStep(GuideStepBase step)
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{
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if (null == curGroup)
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return;
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if (step != curGroup.CurStep)
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{
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DebugUtil.LogError("要完成的引导步骤不是当前步骤");
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EndGuide(true);
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return;
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}
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NetHelper.SaveGuideProgress((uint)curGroup.CurStep.Cfg.Id); // 完成引导步骤,保存服务器
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DebugUtil.Log($"<color=#00FA9A>完成引导步骤,服务器保存引导id:{curGroup.CurStep.Cfg.Id}</color>");
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queueTime.Clear();
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if (curGroup.IsComplete)
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{
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DebugUtil.Log($"<color=#00FA9A>完成引导组,组id:{curGroup.GroupId}</color>");
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int nextGroupId = curGroup.NextGroupId;
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if (dicGuideCfg.TryGetValue(nextGroupId, out List<DataGuideCfg> listCfg))
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{
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curGroup = new(nextGroupId, listCfg, true);
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curGroup.BeginGuide();
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}
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else
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EndGuide(false);
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}
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else
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{
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if (curGroup.CurStep.Cfg.IsComplete)
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DebugUtil.Log($"<color=#00FA9A>提前完成引导组,组id:{curGroup.GroupId}</color>");
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curGroup.BeginNextStep();
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}
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}
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/// <summary>
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/// 结束引导
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/// </summary>
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public void EndGuide(bool isReEnterMain)
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{
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if (IsGuiding)
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curGroup.EndGuide();
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RecoverState();
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curGroup = null;
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UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
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UIManager.Instance.CloseWindow(UINameConst.UI_GuideTip);
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if (isReEnterMain)
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{
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if (LevelManager.Instance.IsInLevel)
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{
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LevelManager.Instance.ExitLevelChangeMainFunc = () =>
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{
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GameStateManager.Instance.ChangeState(new GameStateMainScene());
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return false;
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};
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LevelManager.Instance.TryExitLevel(false, null, true);
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}
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else
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GameStateManager.Instance.ChangeState(new GameStateMainScene());
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}
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}
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/// <summary>
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/// 跳过当前引导组
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/// </summary>
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/// <param name="isReEnterMain"></param>
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public void SkipCurGuideGroup()
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{
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if (null == curGroup)
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return;
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if (!dicGuideCfg.TryGetValue(curGroup.GroupId, out List<DataGuideCfg> listCfg))
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{
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DebugUtil.LogError("要完成的引导组不存在");
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return;
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}
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NetHelper.SaveGuideProgress((uint)listCfg[^1].Id); // 跳过引导步骤,保存服务器
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DebugUtil.Log($"<color=#00FA9A>跳过引导组,服务器保存引导id:{listCfg[^1].Id}</color>");
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EndGuide(false);
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StartGuide();
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}
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/// <summary>
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/// 跳过所有引导
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/// </summary>
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public async void SkipAllGuide(bool isEditor = false)
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{
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DebugUtil.Log("跳过所有引导");
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GuideConfig guideConfig = TableManager.Instance.Tables.GuideConfig;
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DataGuideCfg cfg = guideConfig.DataList[^1];
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NetHelper.SaveGuideProgress((uint)cfg.Id);
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if (!isEditor &&
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!IsPlayPVVideo &&
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null != curGroup &&
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curGroup.CurStep.Cfg.Id <= PV_GUIDE_ID) // 特殊处理 播放过pv视频则不播放,没播放过则播放
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{
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EndGuide(false);
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if (LevelManager.Instance.IsInLevel)
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{
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LevelManager.Instance.ExitLevelChangeMainFunc = () =>
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{
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GameStateManager.Instance.ChangeState(new GameStateMainScene());
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return false;
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};
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if (!LevelManager.Instance.CurrLevel.IsStory)
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LevelManager.Instance.TryExitLevel(false, null, true);
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}
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await UI_PVAnimaPlayController.Open("Assets/Video/LevelIntro/LevelIntro_PV.mp4", () =>
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{
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if (!LevelManager.Instance.IsInLevel)
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{
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GameStateManager.Instance.ChangeState(new GameStateMainScene());
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return;
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}
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if (LevelManager.Instance.CurrLevel.IsStory)
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LevelManager.Instance.TryExitLevel(false, null, true);
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else
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LevelManager.Instance.ExitLevelDirectly();
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});
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}
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else
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EndGuide(true);
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}
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/// <summary>
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/// 显示跳过所有引导提示
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/// </summary>
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public void ShowSkipAllGuide()
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{
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UITipsManager.ShowConfirmTwo(CommonUtils.GetLocalizeText("Guide_SkipAllTitle"), // 脱离卡死
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CommonUtils.GetLocalizeText("Guide_SkipAllContent"), // 是否强制跳过新手引导?(选择【跳过】便不再触发新手引导)
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CommonUtils.GetLocalizeText("Skip"), // 跳过
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CommonUtils.GetLocalizeText("Not"), // 否
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() => { SkipAllGuide(); });
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}
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/// <summary>
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/// 判断引导步骤是否完成
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/// </summary>
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/// <returns></returns>
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public bool CheckComplete(int guideId)
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{
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int curCompleteStepId = (int)Actor.Instance.Logic.GetCount((uint)LogicID.NewGuideProgress);
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return curCompleteStepId >= guideId;
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}
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#region 私有方法
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/// <summary>
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/// 初始化数据
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/// </summary>
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private void InitData()
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{
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dicGuideCfg = new();
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foreach (DataGuideCfg cfg in TableManager.Instance.Tables.GuideConfig.DataList)
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{
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if (!dicGuideCfg.TryGetValue(cfg.GroupId, out List<DataGuideCfg> listCfg))
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{
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listCfg = new List<DataGuideCfg>();
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dicGuideCfg[cfg.GroupId] = listCfg;
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}
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if(cfg.NextId<=cfg.Id)
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throw new Exception($"引导组id:{cfg.GroupId},的{cfg.Id}引导的下一步id配置错误,下一步id小于等于当前id会导致死循环");
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listCfg.Add(cfg);
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}
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#region 检验每个引导组的步骤顺序是否正常
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foreach (List<DataGuideCfg> listCfg in dicGuideCfg.Values)
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{
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DataGuideCfg preCfg = null;
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foreach (DataGuideCfg cfg in listCfg)
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{
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if (null == preCfg)
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{
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preCfg = cfg;
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continue;
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}
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if (preCfg.NextId != cfg.Id)
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throw new Exception($"新手引导配置出错,组id:{preCfg.GroupId}, 步骤id:{preCfg.Id}的下一步步骤id:{preCfg.NextId},当前配置是{cfg.Id}");
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else
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preCfg = cfg;
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}
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}
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#endregion
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isInitDataSuccess = true;
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}
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/// <summary>
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/// 检查引导组是否完成
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/// </summary>
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/// <returns></returns>
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private bool CheckGuideGroupComplete(int guideGroupId)
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{
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// 通过服务器数据判断该组引导是否完成
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return false;
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}
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/// <summary>
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/// 是否是引导组的第一步
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/// </summary>
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/// <returns></returns>
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private bool IsFirstStep(DataGuideCfg dataGuideCfg)
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{
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return GUIDE_GROUP_FIRST_STEP_ID == dataGuideCfg.Id;
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}
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/// <summary>
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/// 获取应该引导的引导组id
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/// </summary>
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/// <returns></returns>
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private int GetGuideGroupId(int completeStepId)
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{
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return 0;
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/*
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GuideConfig guideConfig = TableManager.Instance.Tables.GuideConfig;
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if (guideConfig.DataList.Count <= 0)
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return 0;
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if (completeStepId >= guideConfig.DataList[^1].Id) // 大于等于最后一步的id
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return 0; // 跳过引导
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DataGuideCfg completeCfg = null;
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if (0 != completeStepId && 1 != completeStepId)
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completeCfg = guideConfig.Get(completeStepId); // 已经完成的引导步骤配置
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if (null == completeCfg) // 没有获取到,不是存在的配置id,可能修改过id
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{
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foreach (DataGuideCfg guideCfg in TableManager.Instance.Tables.GuideConfig.DataList)
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{
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if (guideCfg.Id >= completeStepId)
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{
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completeCfg = guideCfg;
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break;
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}
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}
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}
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bool isGroupComplete = false; // 当前步骤所在引导组是否完成
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DataGuideCfg nextCfg = guideConfig.Get(completeCfg.NextId);
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if (null == nextCfg)
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return 0; // 没有下一步了
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else if (nextCfg.GroupId != completeCfg.GroupId) // 该步骤是该组最后一步,表示整组完成
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isGroupComplete = true;
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else
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{
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foreach (DataGuideCfg cfg in TableManager.Instance.Tables.GuideConfig.DataList)
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{
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if (cfg.GroupId != completeCfg.GroupId)
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continue;
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if (cfg.IsComplete && cfg.Id <= completeCfg.Id)
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{
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DebugUtil.Log($"<color=#00FA9A>引导步骤{completeStepId}所在组{cfg.GroupId}的{cfg.Id}步骤完成,该组完成</color>");
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isGroupComplete = true;
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break;
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}
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}
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}
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if (isGroupComplete) // 该组完成,取下一组
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{
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DataGuideCfg dataGuideCfg = guideConfig.Get(completeCfg.NextId);
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while (null != dataGuideCfg)
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{
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if (dataGuideCfg.GroupId == completeCfg.GroupId)
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{
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if (0 == dataGuideCfg.NextId) // 下一组id为0表示最后一组
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return 0;
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dataGuideCfg = guideConfig.Get(dataGuideCfg.NextId);
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continue;
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}
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return dataGuideCfg.GroupId;
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}
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return 0;
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}
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else
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return completeCfg.GroupId; // 该组没有完成,重来
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*/
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}
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/// <summary>
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/// 设置引导状态
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/// </summary>
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private void SetGuideState()
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{
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UIManager.Instance.IsEnableBack = false;
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}
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/// <summary>
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/// 还原状态
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/// </summary>
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private void RecoverState()
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{
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UIManager.Instance.IsEnableBack = true;
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}
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/// <summary>
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/// 通过条件触发开始引导
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/// </summary>
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private void OnBeginGuideByCondition(bool conditionResult, object callBackParam, int reactionID)
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{
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if (!conditionResult)
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return;
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if (!dicReaction.TryGetValue(reactionID, out int guideGroupId))
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return;
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ConditionReactor.Instance.RemoveReaction(reactionID);
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dicReaction.Remove(reactionID);
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try
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{
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if (!dicGuideCfg.TryGetValue(guideGroupId, out List<DataGuideCfg> listCfg))
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return;
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curGroup = new GuideGroup(guideGroupId, listCfg);
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SetGuideState();
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curGroup.BeginGuide();
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}
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catch (Exception e)
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{
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DebugUtil.LogError($"跳过引导,错误信息:{e}");
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RecoverState();
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}
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}
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/// <summary>
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/// 引导过程中的任意点击事件
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/// </summary>
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private void OnAnyClick()
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{
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if (!IsGuiding)
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return;
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if (!IsEnableAnyClick)
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return;
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if (LoadingManager.Instance.IsRuning)
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return;
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|
||
DateTime curTime = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Local);
|
||
queueTime.Enqueue(curTime);
|
||
while (queueTime.TryPeek(out DateTime firstTime))
|
||
{
|
||
TimeSpan timeSpan = curTime - firstTime;
|
||
if (timeSpan.TotalSeconds < SKIP_GUIDE_CHECK_TIME)
|
||
break;
|
||
|
||
queueTime.Dequeue();
|
||
}
|
||
|
||
if (TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount <= queueTime.Count)
|
||
{
|
||
DebugUtil.Log($"{SKIP_GUIDE_CHECK_TIME}秒内连续点击{TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount}次,弹出强制跳过新手引导提示");
|
||
queueTime.Clear();
|
||
ShowSkipAllGuide();
|
||
}
|
||
}
|
||
#endregion
|
||
}
|
||
} |