21 lines
447 B
C#
21 lines
447 B
C#
using System.Collections.Generic;
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using Gameplay.Skill;
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using Gameplay.Unit;
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namespace Gameplay.Character.Skill
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{
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public interface ISkillState
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{
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SkillHandle GetSkillHandle();
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int GetSkillActionId();
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List<GameUnit> GetCacheEnemyUnits();
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int cacheIndex { get; set; }
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bool readyPauseEnd { get; set; }
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bool readySkillEnd { get; set; }
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GameUnit GetOwner();
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}
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}
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