NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UIBinder/UIPassGameBinder.cs

68 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using Framework;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
public class UIPassGameBinder
{
public static void GetComponents(UIPassGameController window)
{
window.Image_WinBG = window.GetComponent<Image>("Image_WinBG");
window.Image_PosterLu = window.GetComponent<Image>("Image_WinBG/Image_PosterLu");
window.Image_TextRect = window.GetComponent<Image>("Image_WinBG/Image_PosterLu/Image_ActorLineBG");
window.Text_Win = window.GetComponent<TMP_Text>("Image_WinBG/Text_Win");
window.Image_BlueBar = window.GetComponent<Image>("Image_WinBG/Text_Win/Image_BlueBar");
window.Text_LevelNum = window.GetComponent<TMP_Text>("Image_WinBG/MapDetail/Text_LevelNum");
window.Text_LevelName = window.GetComponent<TMP_Text>("Image_WinBG/MapDetail/Text_LevelName");
window.Text_FightTime = window.GetComponent<TMP_Text>("Image_WinBG/MapDetail/Text_FightTime");
window.Image_Clock = window.GetComponent<Image>("Image_WinBG/MapDetail/Text_FightTime/Image_Clock");
window.Text_Time = window.GetComponent<TMP_Text>("Image_WinBG/MapDetail/Text_FightTime/Text_Time");
window.Text_CharacterID = window.GetComponent<TMP_Text>("Image_WinBG/CharacterDetail/Text_CharacterID");
window.Text_CharacterLV = window.GetComponent<TMP_Text>("Image_WinBG/CharacterDetail/Text_CharacterLV");
window.Image_EXEmpty = window.GetComponent<Image>("Image_WinBG/CharacterDetail/Image_EXEmpty");
window.Image_EXFull = window.GetComponent<Image>("Image_WinBG/CharacterDetail/Image_EXEmpty/Image_EXFull");
window.Text_EX = window.GetComponent<TMP_Text>("Image_WinBG/CharacterDetail/Image_EXEmpty/Text_EX");
window.Text_LVUp = window.GetComponent<TMP_Text>("Image_WinBG/CharacterDetail/Image_EXEmpty/Text_LVUp");
window.Text_Target = window.GetComponent<TMP_Text>("Image_WinBG/MissionDetail/Text_Target");
window.Image_DownShadow = window.GetComponent<Image>("Image_WinBG/HeroLevelUp/Image_DownShadow");
window.Text_GeneralEX = window.GetComponent<TMP_Text>("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX");
window.Image_ELogo = window.GetComponent<Image>("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Image_ELogo");
window.Text_EXPHave = window.GetComponent<TMP_Text>("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Text_EXPHave");
window.Text_EXPGet = window.GetComponent<TMP_Text>("Image_WinBG/HeroLevelUp/Image_DownShadow/Text_GeneralEX/Text_EXPGet");
}
/****** 定义变量语句 ******
public Image Image_WinBG;
public Image Image_PosterLu;
public Image Image_TextRect;
public TMP_Text Text_Win;
public Image Image_BlueBar;
public TMP_Text Text_LevelNum;
public TMP_Text Text_LevelName;
public TMP_Text Text_FightTime;
public Image Image_Clock;
public TMP_Text Text_Time;
public TMP_Text Text_CharacterID;
public TMP_Text Text_CharacterLV;
public Image Image_EXEmpty;
public Image Image_EXFull;
public TMP_Text Text_EX;
public TMP_Text Text_LVUp;
public TMP_Text Text_Target;
public Image Image_DownShadow;
public TMP_Text Text_GeneralEX;
public Image Image_ELogo;
public TMP_Text Text_EXPHave;
public TMP_Text Text_EXPGet;
****** End ******/
}