NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/HotUpdate/Device/DeviceIdHandle.cs

141 lines
4.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.ConstrainedExecution;
using UnityEngine;
public class DeviceIdHandle
{
public class DeviceIdInfo
{
public string adjust_adid;
public string oaid;
public string imei;
public string caid;
public string idfa;
public string idfv;
public string android_id;
public string channel;
public DeviceIdInfo()
{
adjust_adid = "";
oaid = DeviceIdHandle.Instance.Oaid;
imei = DeviceIdHandle.Instance.Imei;
caid = "";
idfa = "";
idfv = "";
android_id = DeviceIdHandle.Instance.AndroidID;
channel = "";
}
}
private static DeviceIdHandle _instance;
private string oaid = "";
private string imei = "";
private string androidID = "";
public string Oaid => oaid;
public string Imei => imei;
public string AndroidID => androidID;
class OaidCallbackProxy : AndroidJavaProxy
{
public OaidCallbackProxy() : base("com.example.oaidtest2.DemoHelper$OaidCallback") { }
void onResult(int code, string msg, string oaid, long durationMs)
{
if (code == 0)
{
Debug.Log($"OAID: {oaid} (耗时: {durationMs}ms)");
DeviceIdHandle.Instance.oaid = oaid;
}
else
{
Debug.LogError($"OAID 获取失败: {msg}");
}
}
}
class IMEICallbackProxy : AndroidJavaProxy
{
public IMEICallbackProxy() : base("com.example.oaidtest2.DemoHelper$ImeiCallback") { }
void onResult(string imei)
{
DeviceIdHandle.Instance.imei = imei;
}
}
class AndroidIDCallbackProxy : AndroidJavaProxy
{
public AndroidIDCallbackProxy() : base("com.example.oaidtest2.DemoHelper$AndroidIdCallback") { }
void onResult(string androidID)
{
DeviceIdHandle.Instance.androidID = androidID;
Debug.Log($"Android ID: {androidID}");
}
}
public static DeviceIdHandle Instance
{
get
{
if (_instance is null)
{
_instance = new DeviceIdHandle();
}
return _instance;
}
}
public void Initialize()
{
#if UNITY_ANDROID && !UNITY_EDITOR
//获取当前 Android Activity 并调用插件初始化接口
try
{
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
var appContext = activity.Call<AndroidJavaObject>("getApplicationContext");
var helperClass = new AndroidJavaClass("com.example.oaidtest2.DemoHelper");
var helper = helperClass.CallStatic<AndroidJavaObject>("getInstance", appContext);
helper.Call("getOAID", new OaidCallbackProxy());
// 调用 Android 的 GetIMEI 方法
helper.Call("getImei", new IMEICallbackProxy());
// 调用 Android 的 GetAndroidID 方法
helper.Call("getAndroidId", new AndroidIDCallbackProxy());
}
catch (System.Exception e)
{
Debug.LogError("GetDeviceId failed: " + e);
}
#else
Debug.Log("GetDeviceID: Initialized (editor or non-Android). Android call skipped.");
#endif
#if SDK_BYTEDANCE
try
{
AndroidJavaClass bridgeClass = new AndroidJavaClass("com.bytedance.convertunitybridge.ConvertUnityBridge");
var up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = up.GetStatic<AndroidJavaObject>("currentActivity");
if (activity == null) return;
bridgeClass.CallStatic("init", activity, true);
}
catch (Exception e)
{
Debug.LogError("BYTEDANCE SDK init Error! " + e);
}
#endif
}
}