NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/AOT/PostProcess/PostOutline/PostOutlineRPF.cs

218 lines
8.0 KiB
C#

using AOT.Common;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.RendererUtils;
using UnityEngine.Rendering.Universal;
public class PostOutlineRPF : ScriptableRendererFeature
{
[System.Serializable]
public class Settings
{
//渲染发生的阶段,具体信息可以在枚举类RenderPassEvent中查看
public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
public LayerMask teamSelfLayer;
public LayerMask teamEnemyLayer;
}
class CustomRenderPass : ScriptableRenderPass
{
private Settings _settings;
private Material _mat1;
private Material _mat1_1;
private Material _mat2;
private Material _mat3;
private int _SSOutlineTexureID;
private int _EdgeTexureID;
private bool _canEnable = false;
private readonly ShaderTagId _shaderTagId = new ShaderTagId("UniversalForward");
public CustomRenderPass(Settings setting)
{
_settings = setting;
}
public override void OnCameraSetup(CommandBuffer cmd,
ref RenderingData renderingData)
{
base.OnCameraSetup(cmd, ref renderingData);
_canEnable = false;
if (OutlineManager.instance == null || !OutlineManager.instance.m_EnableOutline)
{
if (AOTCodeDefine.ENABLE_OUTLINE_DEBUG)
{
Debug.Log("OutlineManager.instance == null || !OutlineManager.instance.m_EnableOutline");
}
return;
}
if (renderingData.cameraData.camera != OutlineManager.instance.targetCamera)
{
if (AOTCodeDefine.ENABLE_OUTLINE_DEBUG)
{
Debug.Log("不是主相机, 当前相机名字: " + renderingData.cameraData.camera.name + " 主相机名字:" + OutlineManager.instance.targetCamera.name);
}
return;
}
if (_mat1 == null)
{
_mat1 = OutlineManager.instance.mat1;
_mat1.SetColor(PureColor, OutlineManager.instance.m_OutlineColor);
_mat1_1 = OutlineManager.instance.mat1_1;
_mat1_1.SetColor(PureColor, OutlineManager.instance.m_OutlineColorEnemy);
_mat2 = OutlineManager.instance.mat2;
_mat3 = OutlineManager.instance.mat3;
_SSOutlineTexureID = Shader.PropertyToID("_SSOutlineTexure");
_EdgeTexureID = Shader.PropertyToID("_EdgeTex");
}
var isSupported = _mat1.shader.isSupported && _mat2.shader.isSupported && _mat3.shader.isSupported;
if (!isSupported)
{
Debug.LogError("Shader not supported on platform");
return;
}
_canEnable = true;
if (AOTCodeDefine.ENABLE_OUTLINE_DEBUG)
{
Debug.Log("可以进行描边渲染");
}
}
public override void OnCameraCleanup(CommandBuffer cmd)
{
base.OnCameraCleanup(cmd);
if (!_canEnable) return;
}
public override void Execute(ScriptableRenderContext context,
ref RenderingData renderingData)
{
if (!_canEnable) return;
var cmd = CommandBufferPool.Get("Draw Outline");
_DrawPureColor(cmd, context, ref renderingData);
_DoEdgeDetect(cmd, context, ref renderingData);
_DoMerge(cmd, context, ref renderingData);
context.ExecuteCommandBuffer(cmd);
cmd.ReleaseTemporaryRT(_EdgeTexureID);
cmd.ReleaseTemporaryRT(_SSOutlineTexureID);
CommandBufferPool.Release(cmd);
}
private void _DrawPureColor(CommandBuffer cmd,
ScriptableRenderContext context,
ref RenderingData renderingData)
{
var desc = renderingData.cameraData.cameraTargetDescriptor;
//using (new ProfilingScope(cmd, new ProfilingSampler("Draw PureColor")))
{
// 绘制己方
cmd.GetTemporaryRT(_SSOutlineTexureID, desc.width, desc.height, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
cmd.SetRenderTarget(_SSOutlineTexureID);
cmd.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
var renderListDesc = new RendererListDesc(_shaderTagId,
renderingData.cullResults,
renderingData.cameraData.camera);
renderListDesc.renderQueueRange = RenderQueueRange.all;
renderListDesc.layerMask = _settings.teamSelfLayer;
renderListDesc.overrideMaterial = _mat1;
var renderList = context.CreateRendererList(renderListDesc);
cmd.DrawRendererList(renderList);
}
// using (new ProfilingScope(cmd, new ProfilingSampler("Draw PureColor")))
{
// 绘制敌方
var renderListDesc = new RendererListDesc(_shaderTagId,
renderingData.cullResults,
renderingData.cameraData.camera);
renderListDesc.renderQueueRange = RenderQueueRange.all;
renderListDesc.layerMask = _settings.teamEnemyLayer;
renderListDesc.overrideMaterial = _mat1_1;
var renderList = context.CreateRendererList(renderListDesc);
cmd.DrawRendererList(renderList);
}
// context.ExecuteCommandBuffer(cmd);
// CommandBufferPool.Release(cmd);
}
private void _DoEdgeDetect(CommandBuffer cmd,
ScriptableRenderContext context,
ref RenderingData renderingData)
{
// var cmd = CommandBufferPool.Get("Draw Outline");
// using (new ProfilingScope(cmd, new ProfilingSampler("Final SSOutline")))
{
var desc = renderingData.cameraData.cameraTargetDescriptor;
cmd.GetTemporaryRT(_EdgeTexureID, desc.width, desc.height, 0, FilterMode.Bilinear, RenderTextureFormat.ARGB32);
var sampleDistance = OutlineManager.instance.m_SampleDistance;
var scaleProgress = OutlineManager.instance.scaleProgress;
_mat2.SetFloat(SampleDistance, scaleProgress * sampleDistance);
_mat2.SetColor(OutlineColor, OutlineManager.instance.m_OutlineColor);
cmd.Blit(_SSOutlineTexureID, _EdgeTexureID, _mat2);
}
// context.ExecuteCommandBuffer(cmd);
// CommandBufferPool.Release(cmd);
}
private void _DoMerge(CommandBuffer cmd,
ScriptableRenderContext context,
ref RenderingData renderingData)
{
// using (new ProfilingScope(cmd, new ProfilingSampler("SSOutline Merge")))
{
var source = renderingData.cameraData.renderer.cameraColorTargetHandle.nameID;
cmd.SetGlobalTexture("_EdgeTex", _EdgeTexureID);
cmd.Blit(source, _SSOutlineTexureID, _mat3, 0);
cmd.Blit(_SSOutlineTexureID, source, _mat3, 0);
}
// context.ExecuteCommandBuffer(cmd);
}
}
public Settings settings;
private CustomRenderPass _pass;
private static readonly int SampleDistance = Shader.PropertyToID("_SampleDistance");
private static readonly int OutlineColor = Shader.PropertyToID("_OutlineColor");
private static readonly int PureColor = Shader.PropertyToID("_PureColor");
public override void AddRenderPasses(ScriptableRenderer renderer,
ref RenderingData renderingData)
{
renderer.EnqueuePass(_pass);
}
public override void Create()
{
_pass = new CustomRenderPass(settings);
_pass.renderPassEvent = settings.renderPassEvent;
}
}