18 lines
539 B
C#
18 lines
539 B
C#
using BehaviorDesigner.Runtime.Tasks;
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using Gameplay.BT.Variables;
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using Gameplay.Level;
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namespace Code.Scripts.Gameplay.BT.Conditional
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{
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public class BTFallBackAI : BehaviorDesigner.Runtime.Tasks.Conditional
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{
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public SharedBattleInfo SharedBattleInfo;
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public override TaskStatus OnUpdate()
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{
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return SharedBattleInfo.Value.AIName is LevelData.AIType.FallBackAI or LevelData.AIType.FallBackIntensifyAI
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? TaskStatus.Success
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: TaskStatus.Failure;
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}
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}
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} |