NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTProvokeTrigger.cs

60 lines
1.9 KiB
C#

using BehaviorDesigner.Runtime.Tasks;
using Framework;
using Gameplay.BT.Variables;
using Gameplay.Character;
using Gameplay.Level;
namespace Code.Scripts.Gameplay.BT.Conditional
{
public class BTProvokeTrigger : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
private bool _isProvoked;
private bool _isRegistered;
public override void OnStart()
{
if (!_isRegistered)
{
EventManager.Instance.Register<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_PROVOKE, OnProvokeTriggered);
_isRegistered = true;
_isProvoked = false;
}
}
private void OnProvokeTriggered(EventDataSpecialAI evenDataChainAI )
{
SharedBattleInfo.Value.targetID = evenDataChainAI.target;
_isProvoked = true;
}
public override TaskStatus OnUpdate()
{
if(SharedBattleInfo.Value.AttachAIName == LevelData.AttachAIType.ProvokeAI
&& SharedBattleInfo.Value.targetID != Constants.INVALID_UINT_ID)
{
return _isProvoked ? TaskStatus.Success : TaskStatus.Running;
}
return TaskStatus.Failure;
}
public override void OnEnd()
{
if (!_isProvoked)
{
EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_PROVOKE, OnProvokeTriggered);
_isRegistered = false;
_isProvoked = false;
}
}
public override void OnBehaviorComplete()
{
EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_PROVOKE, OnProvokeTriggered);
_isRegistered = false;
_isProvoked = false;
}
}
}