26 lines
653 B
C#
26 lines
653 B
C#
using Gameplay.Effect;
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using UnityEngine;
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namespace Gameplay.Buff
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{
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public class BuffCreateEffect: BaseBuff
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{
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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var effectIds = configData.FloatParams;
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for (var i = 0; i < effectIds.Count; ++i)
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{
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var effectId = Mathf.RoundToInt(effectIds[i]);
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var trans = owner.Node.GameObject.transform;
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var effectData = EffectManager.instance.PlayEffectById(effectId, trans.position, trans.rotation, trans);
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effectData.owner = creator;
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}
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}
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}
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}
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