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namespace Gameplay.Buff
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{
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public class BuffFixDamage : BaseBuff
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{
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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var damageValue = _TryGetIntParam(0);
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var sender = creator;
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owner.TakeNormalDamage(configData.AttackPowerLevel,damageValue, sender, false);
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}
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}
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}
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