NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionVehicleComponent.cs

22 lines
504 B
C#

using Framework;
using Framework.Condition;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConditionVehicleComponent : ICondition
{
public EventManager.EventName SignalName => throw new System.NotImplementedException();
public bool Check(List<float> args)
{
throw new System.NotImplementedException();
}
public string[] GetArgLocalizations(List<float> args)
{
throw new System.NotImplementedException();
}
}