NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/Deprecated/SROptions.CharacterAttri.cs

102 lines
2.3 KiB
C#

using System.ComponentModel;
using Gameplay;
using Gameplay.SubSystems;
using Framework;
using System;
using cfg.CharacterCfg;
using UnityEngine;
public partial class SROptions
{
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public int CfgId
//{
//
// get { return _cfgId; }
//
// set { _cfgId = value; }
//
//}
//private int _cfgId= 100001;
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public int Clevel
//{
//
// get { return _cLevel; }
//
// set { _cLevel = value; }
//
//}
private int _cLevel=1;
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public int BreakLv
//{
//
// get { return _toPoLv; }
//
// set { _toPoLv = value; }
//
//}
private int _toPoLv = 1;
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public int AwakeLv
//{
//
// get { return _jueXingLv; }
//
// set { _jueXingLv = value; }
//
//}
private int _jueXingLv=1;
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public void AddCharacter()
//{
// CharacterDataInfo info=new CharacterDataInfo((uint)CfgId, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv);
// CharacterDataInfoManager.Instance.Add(info);
//}
//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
//public void AddAllCharacter()
//{
// foreach (var characterAttri in TableManager.Instance.Tables.CharacterAttri.DataList)
// {
// CharacterDataInfo info=new CharacterDataInfo((uint)characterAttri.RoleID, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv);
// CharacterDataInfoManager.Instance.Add(info);
// }
//}
//[Category("查看当前选中的Team内部的ID")] 25/2/20 关闭DEBUGGER功能
//public void PrintCurTeamSelectID()
//{
// uint selectID = TeamManager.Instance.SelectID;
// DebugUtil.LogError("当前选中的TeamManagerID: {0}", selectID);
//}
//[Category("快速创建默认队列")] 25/2/20 关闭DEBUGGER功能
//public void CreateDefaultTeam()
//{
// Team team = TeamEditManager.Instance.GetTestTeam();
// TeamEditManager.Instance.SaveTeam(team);
//}
}