102 lines
2.3 KiB
C#
102 lines
2.3 KiB
C#
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using System.ComponentModel;
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using Gameplay;
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using Gameplay.SubSystems;
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using Framework;
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using System;
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using cfg.CharacterCfg;
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using UnityEngine;
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public partial class SROptions
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{
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public int CfgId
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//{
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//
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// get { return _cfgId; }
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//
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// set { _cfgId = value; }
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//
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//}
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//private int _cfgId= 100001;
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public int Clevel
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//{
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//
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// get { return _cLevel; }
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//
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// set { _cLevel = value; }
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//
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//}
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private int _cLevel=1;
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public int BreakLv
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//{
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//
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// get { return _toPoLv; }
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//
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// set { _toPoLv = value; }
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//
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//}
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private int _toPoLv = 1;
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public int AwakeLv
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//{
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//
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// get { return _jueXingLv; }
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//
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// set { _jueXingLv = value; }
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//
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//}
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private int _jueXingLv=1;
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public void AddCharacter()
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//{
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// CharacterDataInfo info=new CharacterDataInfo((uint)CfgId, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv);
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// CharacterDataInfoManager.Instance.Add(info);
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//}
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//[Category("增加指定角色")] 25/2/20 关闭DEBUGGER功能
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//public void AddAllCharacter()
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//{
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// foreach (var characterAttri in TableManager.Instance.Tables.CharacterAttri.DataList)
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// {
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// CharacterDataInfo info=new CharacterDataInfo((uint)characterAttri.RoleID, (uint)Clevel, (uint)BreakLv,(uint)AwakeLv);
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// CharacterDataInfoManager.Instance.Add(info);
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// }
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//}
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//[Category("查看当前选中的Team内部的ID")] 25/2/20 关闭DEBUGGER功能
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//public void PrintCurTeamSelectID()
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//{
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// uint selectID = TeamManager.Instance.SelectID;
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// DebugUtil.LogError("当前选中的TeamManagerID: {0}", selectID);
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//}
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//[Category("快速创建默认队列")] 25/2/20 关闭DEBUGGER功能
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//public void CreateDefaultTeam()
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//{
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// Team team = TeamEditManager.Instance.GetTestTeam();
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// TeamEditManager.Instance.SaveTeam(team);
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//}
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}
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