49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Framework.Wrapper;
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using Gameplay;
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using Gameplay.Area;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using PhxhSDK;
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using UnityEngine;
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using CharacterInfo = Gameplay.Net.CharacterInfo;
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using Constants = Framework.Constants;
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public partial class SROptions
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{
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/// <summary>
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/// 指挥官技能id
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/// </summary>
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private int playerSkillID;
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//[Category("指挥官技能"), DisplayName("指挥官技能ID")] 25/2/20 关闭DEBUGGER功能
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//public int PlayerSkillID
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//{
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// get { return playerSkillID; }
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// set { playerSkillID = value; }
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//}
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//
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//[Category("指挥官技能"), DisplayName("重置所有指挥官技能")] 25/2/20 关闭DEBUGGER功能
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//public void ClearPlayerSkills()
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//{
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// DebugUtil.Log("重置所有指挥官技能(未实现)"); // TODO
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//}
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//
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//[Category("指挥官技能"), DisplayName("提升指挥官技能等级")] 25/2/20 关闭DEBUGGER功能
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//public void UpPLayerSkillLevel()
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//{
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// DebugUtil.Log("提升指挥官技能等级(未实现)"); // TODO
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//}
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//
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//[Category("指挥官技能"), DisplayName("降低指挥官技能等级")] 25/2/20 关闭DEBUGGER功能
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//public void DownPLayerSkillLevel()
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//{
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// DebugUtil.Log("降低指挥官技能等级(未实现)"); // TODO
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//}
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} |