143 lines
3.0 KiB
C#
143 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gameplay.FirstTimeFlow
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{
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/// <summary>
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/// 强制流程步骤基类
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/// </summary>
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public abstract class FirstTimeFlowStep
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{
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}
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/// <summary>
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/// 播放PV
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/// </summary>
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public sealed class PlayVideoStep : FirstTimeFlowStep
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{
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/// <summary>
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/// 创建播放PV步骤
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/// </summary>
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/// <param name="videoPath">视频路径</param>
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/// <returns></returns>
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public static PlayVideoStep Create(string videoPath)
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{
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return new PlayVideoStep(videoPath);
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}
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/// <summary>
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/// 视频路径
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/// </summary>
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private string videoPath;
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private PlayVideoStep()
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{
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}
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private PlayVideoStep(string path)
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{
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videoPath = path;
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}
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public async void Run()
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{
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await UI_PVAnimaPlayController.Open(videoPath);
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}
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}
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/// <summary>
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/// 进入剧情关卡
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/// </summary>
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public sealed class EnterStoryLevelStep : FirstTimeFlowStep
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{
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/// <summary>
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/// 创建进入剧情关卡步骤
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/// </summary>
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/// <param name="videoPath">视频路径</param>
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/// <returns></returns>
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public static EnterStoryLevelStep Create(int levelId)
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{
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return new EnterStoryLevelStep(levelId);
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}
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/// <summary>
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/// 关卡id
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/// </summary>
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private int levelId;
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private EnterStoryLevelStep()
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{
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}
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private EnterStoryLevelStep(int id)
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{
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levelId = id;
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}
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}
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/// <summary>
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/// 进入战斗关卡
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/// </summary>
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public sealed class EnterFightLevelStep : FirstTimeFlowStep
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{
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/// <summary>
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/// 创建进入战斗关卡步骤
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/// </summary>
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/// <param name="videoPath">视频路径</param>
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/// <returns></returns>
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public static EnterFightLevelStep Create(int levelId)
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{
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return new EnterFightLevelStep(levelId);
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}
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/// <summary>
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/// 关卡id
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/// </summary>
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private int levelId;
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private EnterFightLevelStep()
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{
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}
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private EnterFightLevelStep(int id)
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{
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levelId = id;
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}
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}
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/// <summary>
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/// 编队
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/// </summary>
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public sealed class EditTeamStep : FirstTimeFlowStep
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{
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/// <summary>
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/// 创建进入战斗关卡步骤
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/// </summary>
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/// <param name="videoPath">视频路径</param>
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/// <returns></returns>
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public static EditTeamStep Create(int levelId)
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{
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return new EditTeamStep(levelId);
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}
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/// <summary>
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/// 关卡id
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/// </summary>
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private int levelId;
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private EditTeamStep()
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{
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}
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private EditTeamStep(int id)
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{
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levelId = id;
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}
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}
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} |