NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/LegionBattle/Data/LegionData.cs

106 lines
3.1 KiB
C#

using cfg.LegionBattleCfg;
using NLDPB;
using System.Collections.Generic;
namespace Gameplay.LegionBattle
{
/// <summary>
/// 军团数据
/// </summary>
public sealed class LegionData
{
/// <summary>
/// 军团id
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 军团名
/// </summary>
public string Name { get; private set; }
/// <summary>
/// 军团图标索引
/// </summary>
public int IconIndex { get; private set; }
/// <summary>
/// 军团战分数
/// </summary>
public int Score { get; private set; }
/// <summary>
/// 阵营
/// </summary>
public BattlefieldActorCamp Camp { get; private set; }
/// <summary>
/// 成员数据
/// </summary>
public Dictionary<uint, LegionActorData> DicMember { get; private set; }
/// <summary>
/// 军团占领建筑buff
/// </summary>
public Dictionary<BuildingType, float> DicBuildingBuff { get; private set; }
/// <summary>
/// 军团占领建筑数量
/// </summary>
public Dictionary<BuildingType, int> DicBuildingCount { get; private set; }
public LegionData(BattlefieldActorCamp camp)
{
Camp = camp;
DicBuildingBuff = new();
DicBuildingCount = new();
DicMember = new();
}
/// <summary>
/// 初始化数据
/// </summary>
/// <param name="data"></param>
public void InitData(MSG_LB_Legion data)
{
ID = (int)data.Id;
Name = data.Name;
IconIndex = (int)data.Id;
for (int i = 0; i < data.Members.Count; ++i)
{
if (!DicMember.TryGetValue(data.Members[i].ActorId, out LegionActorData memberData))
{
memberData = new LegionActorData(Camp);
DicMember[data.Members[i].ActorId] = memberData;
}
memberData.InitData(data.Members[i], false);
}
for (int i = 0; i < data.Mercenary.Count; ++i)
{
if (!DicMember.TryGetValue(data.Mercenary[i].ActorId, out LegionActorData memberData))
{
memberData = new LegionActorData(Camp);
DicMember[data.Mercenary[i].ActorId] = memberData;
}
memberData.InitData(data.Mercenary[i], true);
}
}
/// <summary>
/// 设置军团战分数
/// </summary>
/// <param name="aScore"></param>
/// <param name="bScore"></param>
public void SetScore(int score)
{
Score = score;
}
/// <summary>
/// 设置建筑数据
/// </summary>
public void SetBuildingData(BuildingType buildingType, int count, float buff)
{
DicBuildingBuff[buildingType] = buff;
DicBuildingCount[buildingType] = count;
}
}
}