106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
using cfg.LegionBattleCfg;
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using NLDPB;
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using System.Collections.Generic;
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namespace Gameplay.LegionBattle
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{
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/// <summary>
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/// 军团数据
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/// </summary>
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public sealed class LegionData
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{
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/// <summary>
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/// 军团id
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/// </summary>
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public int ID { get; private set; }
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/// <summary>
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/// 军团名
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// 军团图标索引
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/// </summary>
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public int IconIndex { get; private set; }
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/// <summary>
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/// 军团战分数
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/// </summary>
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public int Score { get; private set; }
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/// <summary>
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/// 阵营
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/// </summary>
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public BattlefieldActorCamp Camp { get; private set; }
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/// <summary>
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/// 成员数据
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/// </summary>
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public Dictionary<uint, LegionActorData> DicMember { get; private set; }
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/// <summary>
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/// 军团占领建筑buff
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/// </summary>
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public Dictionary<BuildingType, float> DicBuildingBuff { get; private set; }
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/// <summary>
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/// 军团占领建筑数量
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/// </summary>
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public Dictionary<BuildingType, int> DicBuildingCount { get; private set; }
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public LegionData(BattlefieldActorCamp camp)
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{
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Camp = camp;
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DicBuildingBuff = new();
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DicBuildingCount = new();
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DicMember = new();
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}
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/// <summary>
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/// 初始化数据
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/// </summary>
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/// <param name="data"></param>
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public void InitData(MSG_LB_Legion data)
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{
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ID = (int)data.Id;
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Name = data.Name;
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IconIndex = (int)data.Id;
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for (int i = 0; i < data.Members.Count; ++i)
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{
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if (!DicMember.TryGetValue(data.Members[i].ActorId, out LegionActorData memberData))
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{
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memberData = new LegionActorData(Camp);
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DicMember[data.Members[i].ActorId] = memberData;
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}
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memberData.InitData(data.Members[i], false);
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}
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for (int i = 0; i < data.Mercenary.Count; ++i)
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{
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if (!DicMember.TryGetValue(data.Mercenary[i].ActorId, out LegionActorData memberData))
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{
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memberData = new LegionActorData(Camp);
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DicMember[data.Mercenary[i].ActorId] = memberData;
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}
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memberData.InitData(data.Mercenary[i], true);
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}
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}
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/// <summary>
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/// 设置军团战分数
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/// </summary>
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/// <param name="aScore"></param>
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/// <param name="bScore"></param>
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public void SetScore(int score)
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{
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Score = score;
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}
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/// <summary>
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/// 设置建筑数据
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/// </summary>
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public void SetBuildingData(BuildingType buildingType, int count, float buff)
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{
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DicBuildingBuff[buildingType] = buff;
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DicBuildingCount[buildingType] = count;
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}
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}
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} |