NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/Level.Select.cs

69 lines
1.6 KiB
C#

using Gameplay.Common;
using Gameplay.Level.Select;
using Gameplay.Unit;
using PhxhSDK;
namespace Gameplay.Level
{
public partial class Level
{
public GameUnit selectUnit
{
get
{
return selectView.selectUnit;
}
}
public SelectView selectView { get; private set; }
public void SelectUnit(GameUnit newUnit)
{
if (selectUnit == newUnit) return;
if (!newUnit.commonData.canSelect)
return;
UnSelectUnit();
newUnit.OnSelect();
selectView.SetOwner(newUnit);
_ShowGrid();
}
private void _ShowGrid()
{
if (!GameSettingManager.Instance.SettingData.IsOpenGrid)
{
if (IsInBattle())
{
_map.ShowInfo(Map.InfoMask.ShowCells, true);
}
}
}
public void SelectUnit(uint id)
{
var newUnit = GameUnitManager.instance.infightUnits.Search(id);
SelectUnit(newUnit);
}
public void UnSelectUnit()
{
if (selectUnit == null) return;
selectUnit.OnUnSelect();
selectView.SetOwner(null);
_HideGrid();
}
private void _HideGrid()
{
if (!GameSettingManager.Instance.SettingData.IsOpenGrid)
{
if (IsInBattle())
{
_map.ShowInfo(Map.InfoMask.ShowCells, false);
}
}
}
}
}