NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Pool/ObjPool.cs

25 lines
477 B
C#

using System.Collections.Generic;
namespace Gameplay.Pool
{
public class ObjPool
{
private readonly Stack<object> _pool = new Stack<object>();
public int count => _pool.Count;
public object Get()
{
if (_pool.Count > 0)
{
return _pool.Pop();
}
return null;
}
public void Return(object obj)
{
_pool.Push(obj);
}
}
}