NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Skill/Data/SkillRuntimeData.cs

35 lines
708 B
C#

namespace Gameplay.Skill
{
using cfg.SkillCfg;
public class SkillRuntimeData
{
/// <summary>
/// 配置表数据
/// </summary>
public readonly DataSkill configData;
/// <summary>
/// editor内的逻辑数据
/// </summary>
public SkillLogicData logicData;
public float remainCDTime
{
get
{
// DebugUtil.LogError("[代码滞后] remainCDTime 该方法已弃用,请更新调用代码");
return 0f;
}
}
public SkillRuntimeData(DataSkill configData)
{
this.configData = configData;
}
}
}