NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/State/BulletBoxStateIdle.cs

127 lines
4.2 KiB
C#

using System.Collections.Generic;
using cfg.BulletCfg;
using Framework;
using Gameplay.Area;
using Gameplay.Bullet;
using Gameplay.Common;
using Gameplay.Unit;
using Gameplay.Unit.Data;
using LTGame;
namespace Gameplay.Summon
{
public class BulletBoxStateIdle : BaseSummonState
{
private SummonBulletBox _bulletBox;
private float _remainCheckTime;
private DataBullet _bulletConfig;
private List<GameUnit> _cacheUnits = new List<GameUnit>();
public BulletBoxStateIdle(SummonBulletBox bulletBox) : base(bulletBox, ESummonState.Idle)
{
this._bulletBox = bulletBox;
}
private bool _isInBuilding = false;
private void _WaitCreateEndAndSetInBuilding()
{
if (_isInBuilding) return;
var creator = owner.creator;
if (creator == null) return;
if (creator is Character.Character unitCharacter)
{
if (creator.statusData.isInSkilling) return;
unitCharacter.EnterBuilding(owner);
_isInBuilding = true;
}
}
protected override void _OnEnter(NBaseState exitState,
object param)
{
base._OnEnter(exitState, param);
_remainCheckTime = _bulletBox.checkTime;
_bulletConfig = TableManager.Instance.Tables.BulletConfig.GetOrDefault(_bulletBox.emitBulletId);
if (_bulletConfig == null)
{
DebugUtil.LogError($"子弹配置不存在, ID: {_bulletBox.emitBulletId}");
return;
}
_isInBuilding = false;
EventManager.Instance.Register<EDExitUnitContainer>(EventManager.EventName.INFIGHT_EXIT_UNITCONTAINER, _OnUnitExitUnitContainer);
}
private void _OnUnitExitUnitContainer(EDExitUnitContainer ed)
{
if (ed.fromUnit == owner)
{
// 创建者退出了帐篷, 帐篷直接销毁
owner.needRemove = true;
}
}
protected override void _OnRunning()
{
base._OnRunning();
if (_isInBuilding)
{
_remainCheckTime -= deltaTime;
if (_remainCheckTime <= 0)
{
_remainCheckTime = _bulletBox.checkTime;
_CheckAndEmitBullet();
}
}
else
{
_WaitCreateEndAndSetInBuilding();
}
}
private void _CheckAndEmitBullet()
{
var checkDistance = _bulletBox.checkDistance;
var selfCellIndex = owner.transData.cellIndex;
var aroundCellIndexList = AreaManager.instance.GetCellIndexsAround(selfCellIndex, checkDistance, false);
_cacheUnits.Clear();
for (int i = 0; i < aroundCellIndexList.Count; i++)
{
var checkCellIndex = aroundCellIndexList[i];
var units = AreaManager.instance.GetUnitsByCellIndex(checkCellIndex);
for (int j = 0; j < units.Count; j++)
{
var checkUnit = units[j];
if (!checkUnit.statusData.isOnFloor) continue;
if (checkUnit.commonData.troopId != owner.creator.commonData.troopId) continue;
if (BulletManagerHelper.CheckBulletFilter(owner.creator, checkUnit, _bulletConfig))
{
_cacheUnits.Add(checkUnit);
}
}
}
var bulletId = _bulletBox.emitBulletId;
for (int i = 0; i < _cacheUnits.Count; i++)
{
var checkUnit = _cacheUnits[i];
BulletManager.instance.EmitBullet(bulletId, checkUnit, owner.creator);
}
}
protected override void _OnExit(NBaseState exitState,
object param)
{
base._OnExit(exitState, param);
EventManager.Instance.Unregister<EDExitUnitContainer>(EventManager.EventName.INFIGHT_EXIT_UNITCONTAINER, _OnUnitExitUnitContainer);
}
}
}