24 lines
478 B
C#
24 lines
478 B
C#
using System;
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using Framework;
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using Gameplay.Performance;
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using UnityEngine;
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public class TeamEditCameraObj: MonoBehaviour
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{
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private static TeamEditCameraObj _instance;
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public static TeamEditCameraObj Instance => _instance;
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public Camera teamEditCamera;
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private void Awake()
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{
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_instance = this;
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PerformanceManager.instance.SetCameraAntialiasing(teamEditCamera);
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}
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private void OnDestroy()
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{
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_instance = null;
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}
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} |