NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_SkipPlotController.cs

90 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
using Gameplay;
using Gameplay.Story;
public class UI_SkipPlotController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public TMP_Text Text_PlotTitle;
public TMP_Text Text_PlotContent;
public Button Button_Cancel;
public Button Button_Confirm;
///Auto Gen End///
private int storyID;
public static async UniTask<UIWindow> Open()
{
return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UISkipPlot);
}
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_SkipPlotBinder.GetComponents(this);
var rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
BindButton(Button_Confirm, _OnClickConfirm);
BindButton(Button_Cancel, _OnClickClose);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
_RefreshContent();
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
private void _RefreshContent()
{
Text_PlotTitle.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.story_title, StoryManager.instance.StoryMainCfg.Id);
Text_PlotContent.text = CommonUtils.GetLocalizeText(E_LocalizePrefix.story_content, StoryManager.instance.StoryMainCfg.Id);
}
private void _OnClickClose()
{
CloseWindow();
}
private void _OnClickConfirm()
{
EventManager.Instance.Send(EventManager.EventName.STORY_CLICK_SKIP);
CloseWindow();
}
}