NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_WriteNameController.cs

182 lines
5.0 KiB
C#

using Cysharp.Threading.Tasks;
using Framework;
using Gameplay;
using Gameplay.FirstTimeFlow;
using Gameplay.Naming;
using Gameplay.Net;
using System;
using TMPro;
using UnityEngine.UI;
/// <summary>
/// 改名UI
/// </summary>
public class UI_WriteNameController : UIWindow
{
/// <summary>
/// 打开改名界面
/// </summary>
/// <returns></returns>
public static async UniTask<UIWindow> Open(Action callback)
{
CommonUtils.CaptureScreenshot(); // 截取当前屏幕截图
EventManager.Instance.Send(EventManager.EventName.STORY_WRITE_NAME);
return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_WriteName, callback);
}
#region UI
/// <summary>
/// 高斯模糊遮罩
/// </summary>
private RawImage rawImageGaussianBlurMask;
/// <summary>
/// 确定按钮
/// </summary>
private Button buttonConfirm;
/// <summary>
/// 输入框
/// </summary>
private TMP_InputField inputField;
/// <summary>
/// 关闭按钮
/// </summary>
private Button Button_Close;
#endregion
/// <summary>
/// 最大长度
/// </summary>
private const int MAX_LENGT = 8;
/// <summary>
/// 修改之前的名字
/// </summary>
private string changePreName;
private bool isChangeName;
/// <summary>
/// 关闭时回调
/// </summary>
private Action callbackAction;
public override void OnInit()
{
rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
buttonConfirm = GetComponent<Button>("Image_BG/Button_Confirm");
inputField = GetComponent<TMP_InputField>("Image_BG/InputField (TMP)");
Button_Close = GetComponent<Button>("Image_BG/Button_Close");
rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
inputField.onValueChanged.AddListener(ValidateInput);
Button_Close.gameObject.SetActive(!FirstTimeFlowManager.Instance.IsFlowing);
BindButton(buttonConfirm, OnConfirm);
BindButton(Button_Close, OnCloseClick);
isChangeName = false;
EventManager.Instance.Register(EventManager.EventName.PlayerInfoUpdate, OnChangeName);
EventManager.Instance.Register(EventManager.EventName.SetName, OnChangeName);
EventManager.Instance.Register<uint>(EventManager.EventName.NetOpResultError, ChangeError);
}
private void ValidateInput(string input)
{
inputField.text = NamingManager.Instance.ValidateInput(input);
}
protected override void OnShowWindow(object data = null)
{
base.OnShowWindow(data);
if (data is Action callback)
callbackAction = callback;
changePreName = Actor.Instance.Base.Nickname;
}
public override void OnRelease()
{
EventManager.Instance.Unregister(EventManager.EventName.SetName, OnChangeName);
EventManager.Instance.Unregister(EventManager.EventName.PlayerInfoUpdate, OnChangeName);
EventManager.Instance.Unregister<uint>(EventManager.EventName.NetOpResultError, ChangeError);
inputField.onValueChanged.RemoveAllListeners();
base.OnRelease();
}
/// <summary>
/// 设置名字
/// </summary>
/// <param name="name"></param>
private void SetName(string name)
{
NetHelper.SetPlayerName(name);
}
#region 回调方法
/// <summary>
/// 关闭
/// </summary>
private void OnClose()
{
callbackAction?.Invoke();
CloseWindow();
}
/// <summary>
/// 确定选择
/// </summary>
private async void OnConfirm()
{
if (isChangeName)
{
DebugUtil.Log("等待服务器返回,屏蔽重复点击操作");
return;
}
if (string.IsNullOrWhiteSpace(inputField.text))
{
UITipsManager.ShowConfirmOne(CommonUtils.GetLocalizeText("PlayerInfo_Attention"), CommonUtils.GetLocalizeText("PlayerInfo_ErrorName"), null);
return;
}
if (inputField.text.Length > MAX_LENGT)
{
UITipsManager.ShowConfirmOne(CommonUtils.GetLocalizeText("PlayerInfo_Attention"), string.Format(CommonUtils.GetLocalizeText("PlayerInfo_NameLengthLimited"), MAX_LENGT), null);
return;
}
isChangeName = true;
await UI_NameConfirmWindowController.Open(string.Format(CommonUtils.GetLocalizeText("PlayerInfo_NameEditConfirm"), inputField.text),
() => { SetName(inputField.text); },
() => { isChangeName = false; });
}
private void OnChangeName()
{
if (changePreName == Actor.Instance.Base.Nickname)
return;
isChangeName = false;
OnClose();
}
private void ChangeError(uint msg)
{
DebugUtil.Log("Change Name Error: " + msg);
isChangeName = false;
}
protected override void OnCloseClick()
{
if (FirstTimeFlowManager.Instance.IsFlowing)
return;
base.OnCloseClick();
OnClose();
}
#endregion
}