40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Gameplay.SubSystems;
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namespace Gameplay.UI
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{
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public partial class Utils
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{
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public static async UniTask ShowLoadingUI(E_LoadingType type, bool closeOthers)
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{
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switch (type)
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{
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case E_LoadingType.Login:
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{
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await UI_LoadingProgressInterfaceController.Open();
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if (closeOthers)
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UIManager.Instance.CloseAllUIExcept(UINameConst.UI_LoadingProgressInterface);
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}
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break;
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case E_LoadingType.QuickBlack:
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{
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float animTime = 0.3f;
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await UI_LoadingBlackController.Open(animTime);
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if (closeOthers)
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UIManager.Instance.CloseAllUIExcept(UINameConst.UI_LoadingBlack);
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await UniTask.WaitForSeconds(animTime, true);
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}
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break;
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case E_LoadingType.CommonLoading:
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default:
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{
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await UI_LoadingInterfaceController.Open();
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if (closeOthers)
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UIManager.Instance.CloseAllUIExcept(UINameConst.UI_LoadingInterface);
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}
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break;
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}
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}
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}
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} |