67 lines
2.9 KiB
C#
67 lines
2.9 KiB
C#
using Gameplay.Buff;
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namespace Gameplay.Vehicle.Data
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{
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public class VehicleRuntimeData
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{
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public BaseVehicle owner;
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public VehicleConfigData configData;
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public int maxSitCount;
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public void Init()
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{
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// 优先初始化父类数据
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owner.aliveData.maxHp = configData.hp;
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owner.aliveData.maxShield = configData.shield;
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owner.aliveData.Init(true);
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owner.fightData.InitAttack(configData.attack, configData.attackPowerLevel);
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owner.fightData.moveSpeed = configData.moveSpeed;
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owner.fightData.noFightMoveSpeed = configData.moveSpeed;
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owner.fightData.baseMoveSpeed = configData.moveSpeed;
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owner.fightData.turnSpeed = configData.turnSpeed;
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owner.fightData.normalAttackDistance = configData.attackDistance;
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owner.fightData.baseAttackDistance = configData.attackDistance;
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owner.fightData.p_shootCdScale = 0f;
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owner.fightData.InitShootCd(configData.shootCd);
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owner.fightData.baseDistanceHitRate.Clear();
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owner.fightData.baseDistanceHitRate.AddRange(configData.attackDistanceScale);
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owner.fightData.distanceHitRate.Clear();
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owner.fightData.distanceHitRate.AddRange(configData.attackDistanceScale);
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owner.fightData.maxBulletCount = configData.maxBulletCount;
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owner.fightData.baseMaxBulletCount = configData.maxBulletCount;
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owner.fightData.criticalRate = configData.criticalRate;
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owner.fightData.criticalScale = configData.criticalDamageScale;
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owner.fightData.moraleAttack = configData.moraleAttack;
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owner.fightData.reloadTime = configData.reloadTime;
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owner.fightData.baseReloadTime = configData.reloadTime;
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owner.fightData.defensePowerLevel = configData.defensePowerLevel;
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owner.fightData.attackPowerLevel = configData.attackPowerLevel;
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owner.commonData.crossLevel = configData.crossLevel;
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owner.commonData.standLevel = configData.standLevel;
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maxSitCount = configData.sitCount;
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owner.fightData.attackScaleForShiled = configData.attackShiledScale;
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owner.fightData.attackScaleForHp = configData.attackHpScale;
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owner.fightData.scaleForHuman = configData.scaleForCharacter;
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owner.fightData.scaleForVehicle = configData.scaleForVehicle;
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owner.fightData.scaleForBuilding = configData.scaleForBuilding;
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owner.fightData.isAttackIgnoreBlock = configData.isAttackIgnoreBlock;
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owner.fightData.baseAttackEndTime = configData.attackEndTime;
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owner.fightData.attackEndTime = configData.attackEndTime;
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owner.fightData.attackLoopCount = configData.attackLoopCount;
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}
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}
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}
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