21 lines
469 B
C#
21 lines
469 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Bullet
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{
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public static class EBulletState
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{
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public const int None = 0;
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public const int Fly = 1;
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public const int Destroy = 2;
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public const int LockPosFly = 3;
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public const int PosBoom = 4;
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public const int UnitLockFly = 5;
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public const int DamageUnit = 6;
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}
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}
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