NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Pause/Data/IPauser.cs

20 lines
295 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Pause
{
public interface IPauser
{
bool isEffect { get; set; }
bool IsNeedRemove();
void LogicUpdate(float dt);
}
}