44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Framework;
|
|
using Gameplay.Common;
|
|
using LTGame;
|
|
namespace Gameplay.PlayerSkill.State
|
|
{
|
|
public class PlayerSkillPreNoEffect : BasePlayerSkillState
|
|
{
|
|
|
|
public PlayerSkillPreNoEffect(PlayerSkillManager owner) : base(owner, EPlayerSkillState.PreNoEffect)
|
|
{
|
|
}
|
|
|
|
protected override void _OnEnter(NBaseState exitState,
|
|
object param)
|
|
{
|
|
base._OnEnter(exitState, param);
|
|
|
|
EventManager.Instance.Register<EDReleasePlayerSkill>(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, _OnRecvRelease);
|
|
}
|
|
|
|
protected override void _OnExit(NBaseState exitState,
|
|
object param)
|
|
{
|
|
base._OnExit(exitState, param);
|
|
|
|
EventManager.Instance.Unregister<EDReleasePlayerSkill>(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, _OnRecvRelease);
|
|
}
|
|
|
|
private void _OnRecvRelease(EDReleasePlayerSkill releaseData)
|
|
{
|
|
isFinished = true;
|
|
if (releaseData.isCancel)
|
|
{
|
|
nextState = EPlayerSkillState.Idle;
|
|
return;
|
|
}
|
|
|
|
nextState = EPlayerSkillState.Release;
|
|
}
|
|
|
|
|
|
}
|
|
}
|