NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Logic/SLogicDelayEmitBulletToSelf.cs

38 lines
874 B
C#

using Gameplay.Bullet;
namespace Gameplay.Summon.Logic
{
public class SLogicDelayEmitBulletToSelf : BaseSummonLogic
{
public int bulletId;
public float delayTime;
private float _delayTimer;
public SLogicDelayEmitBulletToSelf(BaseSummon summon) : base(summon)
{
}
protected override void _OnInit()
{
base._OnInit();
_delayTimer = delayTime;
}
protected override void _OnLogicUpdate(float dt)
{
base._OnLogicUpdate(dt);
_delayTimer -= dt;
if (_delayTimer < 0)
{
_delayTimer = delayTime;
BulletManager.instance.EmitBulletFromSummon(bulletId, _summon.transData.cellIndex, _summon);
}
}
}
}