45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using Gameplay.Bullet;
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using LTGame;
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namespace Gameplay.Summon
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{
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public class SummonStateEmitBulletToLocal : BaseSummonState
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{
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public SummonEmitBulletToLocal _summonInst;
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private float _remainTime;
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public SummonStateEmitBulletToLocal(BaseSummon summon) : base(summon, ESummonState.Idle)
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{
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_summonInst = summon as SummonEmitBulletToLocal;
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}
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protected override void _OnEnter(NBaseState exitState,
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object param)
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{
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base._OnEnter(exitState, param);
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_remainTime = _summonInst.emitInterval;
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}
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protected override void _OnRunning()
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{
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base._OnRunning();
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_remainTime -= deltaTime;
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if (_remainTime < 0)
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{
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_remainTime += _summonInst.emitInterval;
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_EmitBulletToSelfCellIndex();
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}
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}
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private void _EmitBulletToSelfCellIndex()
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{
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var bulletId = _summonInst.emitBulletId;
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BulletManager.instance.EmitBulletFromSummon(bulletId, _summonInst.transData.cellIndex, _summonInst);
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}
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}
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}
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