506 lines
15 KiB
C#
506 lines
15 KiB
C#
using cfg.CharacterCfg;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using Gameplay.Common;
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using Gameplay.Emoji;
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using Gameplay.Utils;
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using PhxhSDK;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Playables;
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using UnityEngine.UI;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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public class UIPosterController : UIWindow
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{
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#region UI_Obj
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//UI GameObj
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///Auto Gen Start///
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public Image Image_BG;
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public Button Button_Back;
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public Button Button_Home;
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public Image Image_Poster;
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public Button Button_Poster;
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public TMP_Text Text_Poster;
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public Image Image_LightBar;
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public Button Button_Poster_Default;
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public TMP_Text Text_Poster_Default;
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public Button Button_Model;
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public TMP_Text Text_Model;
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public Image Image_LightBar01;
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public Button Button_Model_Default;
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public TMP_Text Text_Model_Default;
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RawImage rt;
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#endregion
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ShowModelPreviewNode node;
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PinchZoomModule PinchZoom;
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private CharacterDataInfo _characterData;
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private EshowType mCurShowType = EshowType.Pic;
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private CharacterAttri characterAttri;
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private GameObject _sampleModel;
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private GameObject _instModel;
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private Vector3 PosterScale = Vector3.one;
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private float scaleXiShu = 1;
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private GameObject modelPic;
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private GameObject modelParent;
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private UnitEmojiManager _emojiManager;
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private const string DEFAULT_ANIMATION = "standready001";
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private const float SCALE_XISHU = 0.5f;
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private const float SCALE_XISHU_DELTA = 0.05f;
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private readonly Vector3 _imgPosterScale = new(0.5f, 0.5f, 0.5f);
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//private readonly Vector3 _modelPos = new(0, -309, -247);
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//private readonly Quaternion _modelRotate = new(0, 180, 0, 1);
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//private readonly Vector3 _modelScale = new(540, 540, 540);
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private enum EshowType
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{
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Pic,
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Model,
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}
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///Auto Gen End///
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public static async UniTask<UIWindow> Open(CharacterDataInfo characterDataInfo)
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{
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CommonUtils.CaptureScreenshot();
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UIPoster, characterDataInfo);
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}
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/// <summary>
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/// 高斯模糊遮罩
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/// </summary>
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private RawImage rawImageGaussianBlurMask;
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public override void PreLoad(object data = null)
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{
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base.PreLoad(data);
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_characterData = data as CharacterDataInfo;
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LoadCfg();
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}
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public override void OnInit()
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{
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//bind UI GameObj
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UIPosterBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rt = GetComponent<RawImage>("Model/rt");
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(Button_Back, OnButton_BackClick);
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BindButton(Button_Poster, OnButton_Poster);
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BindButton(Button_Model, OnButton_Model);
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BindButton(Button_Poster_Default, OnButton_Poster);
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BindButton(Button_Model_Default, OnButton_Model);
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BindButton(Button_Home, OnClickHome);
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modelPic = FindObj("Model");
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PinchZoom = GetComponent<PinchZoomModule>("Image_Poster");
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PinchZoom.OnDragStarted += OnDragBegin;
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PinchZoom.OnDraging += OnDrag;
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PinchZoom.OnDragCompleted += OnDragEnd;
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}
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private void OnClickHome()
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{
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UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel);
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}
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//float xoffset = 0;
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//float yoffset = 0;
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//Vector3 curPostion = Vector3.zero;
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//private void OnFingerDrag(Vector2 delta)
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//{
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// if (mCurShowType == EshowType.Pic)
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// {
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// // Image_Poster.transform.localPosition = new Vector3(Image_Poster.transform.localPosition.x+delta.x, Image_Poster.transform.localPosition.y + delta.y, 0);
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// if ((Image_Poster.transform.localPosition.x + delta.x) >= (Screen.width/2- (500*Image_Poster.transform.localScale.x)))
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// {
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// xoffset = Screen.width / 2 - (500 * Image_Poster.transform.localScale.x);
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// }
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// else if (((Image_Poster.transform.localPosition.x + delta.x) <=(-Screen.width/2+(500*Image_Poster.transform.localScale.x))))
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// {
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// xoffset = -Screen.width / 2 + (500* Image_Poster.transform.localScale.x);
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// }
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// else
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// {
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// xoffset = Image_Poster.transform.localPosition.x + delta.x;
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// }
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// if ((Image_Poster.transform.localPosition.y + delta.y) >= ((Screen.height/2)- Image_Poster.rectTransform.sizeDelta.y/2 * Image_Poster.transform.localScale.x))
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// {
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// yoffset = ((Screen.height / 2) - (Image_Poster.rectTransform.sizeDelta.y / 2 * Image_Poster.transform.localScale.x));
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// }
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// else if (((Image_Poster.transform.localPosition.y + delta.y) <= ((-Screen.height / 2)+ (Image_Poster.rectTransform.sizeDelta.y/2* Image_Poster.transform.localScale.x))))
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// {
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// yoffset = -Screen.height / 2+(Image_Poster.rectTransform.sizeDelta.y / 2 * Image_Poster.transform.localScale.x);
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// }
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// else
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// {
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// yoffset = Image_Poster.transform.localPosition.y + delta.y;
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// }
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// Image_Poster.transform.localPosition = new Vector3(xoffset, yoffset, 0);
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// }
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//}
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#region drag event
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float scaleFactor;
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void OnDragBegin(PointerEventData data)
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{
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if (mCurShowType != EshowType.Pic)
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{
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return;
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}
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scaleFactor = UIRoot.Instance.RootCanvas.GetComponent<RectTransform>().sizeDelta.x / Screen.width;
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}
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void OnDrag(PointerEventData data)
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{
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if (mCurShowType != EshowType.Pic)
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{
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return;
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}
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PinchZoom.GetComponent<RectTransform>().anchoredPosition += data.delta * scaleFactor;//Drag
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//drag.transform.position = GoRoot.transform.position;
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}
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void OnDragEnd(PointerEventData data)
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{
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if (mCurShowType != EshowType.Pic)
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{
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return;
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}
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}
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#endregion
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private void OnFingersZoom(float delta)
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{
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if (mCurShowType != EshowType.Pic) return;
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if (delta > 0)
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{
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if (scaleXiShu >= SCALE_XISHU)
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{
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scaleXiShu = SCALE_XISHU;
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}
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else
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{
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scaleXiShu += SCALE_XISHU_DELTA;
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}
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Image_Poster.transform.localScale = PosterScale * scaleXiShu;
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}
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else
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{
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if (scaleXiShu <= SCALE_XISHU / 2)
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{
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scaleXiShu = SCALE_XISHU / 2;
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}
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else
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{
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scaleXiShu -= SCALE_XISHU_DELTA;
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}
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Image_Poster.transform.localScale = PosterScale * scaleXiShu;
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}
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}
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private void OnButton_Model()
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{
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AudioManager.Instance.PlayAudio(Framework.Constants.Sound.COMMON_CLICK);
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if (mCurShowType == EshowType.Model)
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{
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return;
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}
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RefreshModel();
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}
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private void RefreshModel()
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{
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modelPic.SetActive(true);
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Image_Poster.gameObject.SetActive(false);
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mCurShowType = EshowType.Model;
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RefreshChangeBtn();
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if (_sampleModel == null)
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{
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DebugUtil.LogError("加载的模型为空");
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return;
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}
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if (_instModel != null)
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{
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// 做显示处理
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_InitAnim();
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return;
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}
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CommonUtils.DestoryAllChildGameObject(modelParent);
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_instModel = Object.Instantiate(_sampleModel, modelParent.transform, true);
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_instModel.transform.ResetLocals();
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_instModel.transform.localPosition = new Vector3(1.5f, 0.1f, 1.5f);
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_instModel.gameObject.SetLayerEx(LayerDefine.TeamEdit);
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var pd = _instModel.GetComponentInChildren<PlayableDirector>();
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if (pd != null)
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{
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pd.enabled = false;
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}
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_InitAnim();
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}
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private void _InitEmoji()
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{
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if (_emojiManager != null)
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{
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_emojiManager.Dispose();
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_emojiManager = null;
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}
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var charSingleData = _characterData.Cfg;
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_emojiManager = new UnitEmojiManager(_sampleModel, charSingleData.EmojiEyesColor,
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charSingleData.EmojiEyeBowsType, charSingleData.EmojiEyeBowsColor, true);
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_emojiManager.SwitchEmoji(charSingleData.DefaultDisplayEmojiId);
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}
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private void _InitAnim()
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{
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var animator = _instModel.GetComponentInChildren<Animator>();
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if (animator != null)
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{
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int ran = UnityEngine.Random.Range(0, 2);
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if (ran == 0)
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{
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animator.Play(DEFAULT_ANIMATION);
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DebugUtil.Log("当前随机播放动作: " + DEFAULT_ANIMATION);
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}
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else
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{
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animator.Play("standready002");
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DebugUtil.Log("当前随机播放动作: standready002");
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}
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//RuntimeAnimatorController runtimeAnimatorController = animator.runtimeAnimatorController;
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//if (runtimeAnimatorController != null)
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//{
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// AnimationClip[] clips = runtimeAnimatorController.animationClips;
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// int ran = UnityEngine.Random.Range(0, clips.Length);
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// string stateName = clips[ran].name.Substring(10);
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// DebugUtil.Log("角色动画机clips数: " + clips.Length + ",当前随机播放: " + stateName);
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// animator.Play(stateName);
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// return;
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//}
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//animator.Play(DEFAULT_ANIMATION);
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}
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}
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private void OnButton_Poster()
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{
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AudioManager.Instance.PlayAudio(Framework.Constants.Sound.COMMON_CLICK);
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if (mCurShowType == EshowType.Pic)
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{
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return;
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}
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Refresh2DPic();
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}
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private void RefreshChangeBtn()
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{
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Button_Poster.gameObject.SetActive(mCurShowType == EshowType.Pic);
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Button_Model_Default.gameObject.SetActive(mCurShowType != EshowType.Model);
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Button_Poster_Default.gameObject.SetActive(mCurShowType != EshowType.Pic);
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Button_Model.gameObject.SetActive(mCurShowType == EshowType.Model);
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}
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private void Refresh2DPic()
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{
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modelPic.SetActive(false);
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Image_Poster.gameObject.SetActive(true);
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var picPath = CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster, (int)_characterData.SkinID);
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Image_Poster.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(picPath);
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if (_characterData.SkinID != 1)
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{
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Image_Poster.transform.localPosition = Vector3.zero;
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Image_Poster.SetNativeSize();
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if (Image_Poster.sprite.rect.width >= Image_Poster.sprite.rect.height)
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{
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Image_Poster.GetComponent<RectTransform>().sizeDelta = new Vector2(1800, 1800 * Image_Poster.sprite.rect.height / Image_Poster.sprite.rect.width);
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}
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else
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{
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Image_Poster.GetComponent<RectTransform>().sizeDelta = new Vector2(1080 * Image_Poster.sprite.rect.width / Image_Poster.sprite.rect.height, 1080);
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}
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}
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mCurShowType = EshowType.Pic;
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RefreshChangeBtn();
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}
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/// <summary>
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/// 预加载角色配置
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/// </summary>
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private void LoadCfg()
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{
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OnLoadPostCfg();
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_LoadPic();
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_LoadModel();
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}
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private void ResetModel()
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{
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if (_instModel != null)
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{
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_instModel.Destroy();
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_instModel = null;
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}
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}
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void ModelNodeInit()
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{
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//展示界面时,创建模型节点
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CreateModelNode().Forget();
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}
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private void OnButton_BackClick()
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{
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CloseWindow();
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}
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//invoke when open window
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protected override void OnShowWindow(object tempInfo)
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{
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//InputManager.Instance.OnFingersMove += OnFingersZoom;
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//InputManager.Instance.OnFingerMoveUI += OnFingerDrag;
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InputManager.Instance.OnFingerMoveUI += RotateMonster;
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mCurShowType = EshowType.Pic;
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ResetModel();
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ModelNodeInit();
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RefreshUI();
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}
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private void RotateMonster(Vector2 delta)
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{
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if (delta == Vector2.zero) return;
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if (_instModel != null)
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{
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_instModel.transform.Rotate(Vector3.up, -delta.x);
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}
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}
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private void RefreshUI()
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{
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if (mCurShowType == EshowType.Pic)
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{
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Refresh2DPic();
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}
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else
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{
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RefreshModel();
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}
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}
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#region 预载入
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private void OnLoadPostCfg()
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{
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characterAttri = TableManager.Instance.Tables.CharacterAttri;
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}
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private void _LoadPic()
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{
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var picPath = CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster, (int)_characterData.SkinID);
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AssetManager.Instance.PostPreload<Sprite>(picPath).Forget();
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}
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private async void _LoadModel()
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{
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var data = TableManager.Instance.Tables.SkinCfg.Get((int)_characterData.SkinID, (int)_characterData.ID);
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var prefabPath = PathEx.GetCharacterDisplayModelPath(data.NameID);
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_sampleModel = await LoadAssetAsync<GameObject>(prefabPath);
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_InitEmoji();
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}
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#endregion
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#region model
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private async UniTask CreateModelNode()
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{
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if (node == null && rt != null)
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{
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node = new ShowModelPreviewNode();
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var size = rt.rectTransform.sizeDelta;
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await node.Show((int)size.x, (int)size.y);
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modelParent = node.modelParent;
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RefreshPreviewNodeRawImage();
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}
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}
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private void RefreshPreviewNodeRawImage()
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{
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if (node != null)
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{
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rt.texture = node.RTexture;
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}
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}
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#endregion
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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private void UnLoad()
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{
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AssetManager.Instance.Unload(CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster, (int)_characterData.SkinID));
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var data = TableManager.Instance.Tables.SkinCfg.Get((int)_characterData.SkinID, (int)_characterData.ID);
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var prefabPath = PathEx.GetCharacterDisplayModelPath(data.NameID);
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AssetManager.Instance.Unload(prefabPath);
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}
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//invoke when close window
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protected override void OnHideWindow()
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{
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//UnLoad();
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//InputManager.Instance.OnFingersMove -= OnFingersZoom;
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// InputManager.Instance.OnFingerMoveUI -= OnFingerDrag;
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InputManager.Instance.OnFingerMoveUI -= RotateMonster;
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EventManager.Instance.Send(EventManager.EventName.EN_UIControllCultivateMainInput, true);
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if (_emojiManager != null)
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{
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_emojiManager.Dispose();
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_emojiManager = null;
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}
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if (_instModel != null)
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{
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Object.Destroy(_instModel);
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_instModel = null;
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}
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rt.texture = null;
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node.ReleasePreviewNode();
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node = null;
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}
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public override void OnRelease()
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{
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base.OnRelease();
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//预加载图片释放
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var picPath = CommonUtils.GetCharacterPicPath(_characterData.Cfg.RoleID, CommonUtils.ECharacterPicPathType.Poster, (int)_characterData.SkinID);
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AssetManager.Instance.Unload(picPath);
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}
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} |