63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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public class TeamAndSkillSelectBinder
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{
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public static void GetComponents(UI_TeamAndSkillSelectController window)
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{
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window.Button_Back = window.GetComponent<Button>("ImageBG/Button_Back/Button_back");
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window.Button_Home = window.GetComponent<Button>("ImageBG/Button_Back/Button_Home");
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window.Button_Start = window.GetComponent<Button>("UI_LiuHaiRight/SkillAndFight/Button_Start");
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window.RawImage_Scene = window.GetComponent<RawImage>("ImageBG/RawImage_Scene");
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}
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/****** 定义变量语句 ******
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public Button Button_Back;
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public TMP_Text Text_Back;
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public Button Button_Home;
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public Button Button_Team1;
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public Button Button_Team2;
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public Button Button_Team3;
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public Button Button_Team4;
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public Button Button_Team5;
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public Button Button_Team6;
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public Button Button_Team7;
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public Button Button_Team8;
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public Button Button_Skill01;
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public Button Button_Skill02;
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public Button Button_Skill03;
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public Button Button_Start;
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public Image Image_physicalBG;
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public Image Image_Physical;
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public TMP_Text Text_PhysicalNum;
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public TMP_Text Text_StartSweep;
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public Image Image_Cover;
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public Image Image_BG;
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public Image Image_RightBG;
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public TMP_Text Text_SkillTitle;
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public TMP_Text Text_SkillCollingTime;
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public TMP_Text Text_Describe;
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public Button Button_Close;
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public TMP_Text Text_CMDSkill;
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public Button Button_ConductTitle;
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public Button Button_ConductTitleChoose;
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public Button Button_AttackTitle;
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public Button Button_AttackTitleChoose;
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public Button Button_HealingTitle;
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public Button Button_HealingTitleChoose;
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public Button Button_Cancel;
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public TMP_Text Text_Cancel;
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public Button Button_Confirm;
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public TMP_Text Text_Confirm;
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****** End ******/
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} |