27 lines
600 B
C#
27 lines
600 B
C#
using Gameplay.Vehicle.Impl;
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using LTGame;
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namespace Gameplay.Vehicle.State
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{
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public class BaseVehicleState : NBaseState
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{
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public readonly NormalVehicle owner;
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public BaseVehicleState(NormalVehicle owner, int id) : base(id)
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{
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this.owner = owner;
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}
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protected override void _OnEnter(NBaseState exitState,
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object param)
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{
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}
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protected override void _OnRunning()
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{
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}
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protected override void _OnExit(NBaseState exitState,
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object param)
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{
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}
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}
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}
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