NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Vehicle/TireMark/TireMarkDrawData.cs

25 lines
525 B
C#

using UnityEngine;
namespace Gameplay.Vehicle.TireMark
{
public class TireMarkDrawData
{
public RecordPoint start;
public RecordPoint end;
public float width;
public float uvWidth;
public Texture2D t2d;
public Vector3 cacheP1;
public Vector3 cacheP2;
public Vector3 cacheP3;
public Vector3 cacheP4;
public Vector3 cacheC1;
public bool isFirst = true;
public Color color;
public bool needCalc;
}
}