25 lines
525 B
C#
25 lines
525 B
C#
using UnityEngine;
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namespace Gameplay.Vehicle.TireMark
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{
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public class TireMarkDrawData
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{
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public RecordPoint start;
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public RecordPoint end;
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public float width;
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public float uvWidth;
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public Texture2D t2d;
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public Vector3 cacheP1;
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public Vector3 cacheP2;
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public Vector3 cacheP3;
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public Vector3 cacheP4;
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public Vector3 cacheC1;
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public bool isFirst = true;
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public Color color;
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public bool needCalc;
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}
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}
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