NLDClient-yudde/ProjectNLD/Assets/Editor/MapEditor/MapEditorConstant.cs

14 lines
697 B
C#

public class MapEditorConstant
{
public const string MapEditorSettingPath = "Assets/Editor/MapEditor/Settings/MapEditorSettings.asset";
public const string MapEditorScene = "Assets/Scenes/LevelScene.unity";
public const string MapTemplatePrefab = "Assets/Editor/MapEditor/TGSMapTemplate.prefab";
public const string MapTileTexturePath = "Assets/Art/Textures/MapTool/HexagonTile.png";
public const string MapTile_MarkTexturePath = "Assets/Art/Textures/MapTool/HexagonTile_Mark.png";
public const string SortingLayerName = "Editor";
public const int OrderInLayer_Ground = 0;
public const int OrderInLayer_TileMark = 1;
}