NLDClient-yudde/ProjectNLD/Assets/ThirdParty/TerrainGridSystem/Scripts/TGSConfigEntry.cs

23 lines
399 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace TGS
{
[Serializable]
public struct TGSConfigEntry
{
public bool visible;
public int territoryIndex;
public Color color;
public int textureIndex;
public int tag;
public bool canCross;
public float crossCost; // all sides
public float[] crossSidesCost; // per side
}
}