23 lines
399 B
C#
23 lines
399 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace TGS
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{
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[Serializable]
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public struct TGSConfigEntry
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{
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public bool visible;
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public int territoryIndex;
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public Color color;
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public int textureIndex;
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public int tag;
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public bool canCross;
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public float crossCost; // all sides
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public float[] crossSidesCost; // per side
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}
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} |