79 lines
3.4 KiB
C#
79 lines
3.4 KiB
C#
using Cysharp.Threading.Tasks;
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using PhxhSDK.AOT.VersionUpdate;
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using UnityEngine;
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namespace HotUpdate.UI
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{
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public class TempUIHandle : IVersionUpdateUI
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{
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public TempUIHandle()
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{
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TempUpdateUI.Instance.m_DialogObj.SetActive(false);
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}
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public async UniTask<bool> ShowDialog(string title, string content)
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{
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TempUpdateUI.Instance.m_DialogObj.SetActive(true);
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TempUpdateUI.Instance.isClickOk = false;
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//TempUpdateUI.instance.m_TextTitle.text = title;
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TempUpdateUI.Instance.m_TextContent.text = content;
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while (TempUpdateUI.Instance.m_DialogObj.activeSelf)
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{
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await UniTask.DelayFrame(1);
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}
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return TempUpdateUI.Instance.isClickOk;
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}
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public void ShowVersion(string curAotVersion, string workSpace, string curResVersion, string newResVersion, string serverName)
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{
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string aotVersion = string.Format(LocalizeMono.Instance.GetLocalizeText("AotVersionInfo"), curAotVersion, workSpace, serverName); // 游戏版本:{0},渠道:{1},服务器:{2}
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string resVersion = string.Format(LocalizeMono.Instance.GetLocalizeText("CurResVersionInfo"), curResVersion); // 当前资源版本:{0}
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string sever = string.Format(LocalizeMono.Instance.GetLocalizeText("NewResVersionInfo"), newResVersion); // ,最新资源版本:{0}
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TempUpdateUI.Instance.m_TextAotVersion.text = aotVersion;
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TempUpdateUI.Instance.m_TextCurResVersion.text = resVersion;
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TempUpdateUI.Instance.m_TextNewResVersion.text = sever;
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TempUpdateUI.Instance.m_TextAotVersion.gameObject.SetActive(true);
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TempUpdateUI.Instance.m_TextCurResVersion.gameObject.SetActive(true);
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TempUpdateUI.Instance.m_TextNewResVersion.gameObject.SetActive(true);
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}
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public void UpdateProgress(float progress)
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{
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if (TempUpdateUI.Instance.m_ProgressObj != null)
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TempUpdateUI.Instance.m_ProgressObj.SetActive(true);
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TempUpdateUI.Instance.m_SliderProgress.value = progress;
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TempUpdateUI.Instance.m_textSliderProgress.text = ((int)(progress * 100f)).ToString() + "%";
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}
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public void UpdateProgressText(string text)
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{
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if (TempUpdateUI.Instance.m_ProgressObj != null)
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TempUpdateUI.Instance.m_ProgressObj.SetActive(true);
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TempUpdateUI.Instance.m_TextProgress.text = text;
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TempUpdateUI.Instance.m_TextProgress.gameObject.SetActive(true);
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}
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public void HideUpdateInfo()
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{
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TempUpdateUI.Instance.m_TextAotVersion.gameObject.SetActive(false);
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TempUpdateUI.Instance.m_TextCurResVersion.gameObject.SetActive(false);
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TempUpdateUI.Instance.m_TextNewResVersion.gameObject.SetActive(false);
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TempUpdateUI.Instance.m_TextProgress.gameObject.SetActive(false);
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}
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public void CloseAll()
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{
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if (TempUpdateUI.Instance.UICamera != null)
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TempUpdateUI.Instance.UICamera.gameObject.SetActive(false);
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if (TempUpdateUI.Instance != null)
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Object.Destroy(TempUpdateUI.Instance.gameObject);
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}
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public float GetCurProgress()
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{
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return TempUpdateUI.Instance.m_SliderProgress.value;
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}
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}
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} |