NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Logic/SLogicTaunt.cs

40 lines
931 B
C#

using Framework;
using Gameplay.Unit;
namespace Gameplay.Summon.Logic
{
public class SLogicTaunt : BaseSummonLogic
{
public int tauntRange;
private bool _needCheckAllEnemy;
public SLogicTaunt(BaseSummon summon) : base(summon)
{
}
protected override void _OnInit()
{
base._OnInit();
_needCheckAllEnemy = true;
EventManager.Instance.Register<GameUnit>(EventManager.EventName.INFIGHT_UNIT_CELLINDEX_CHANGE, _OnUnitCellChange);
}
private void _OnUnitCellChange(GameUnit unit)
{
}
private void _CheckAllEnemy()
{
}
protected override void _OnDispose()
{
base._OnDispose();
EventManager.Instance.Unregister<GameUnit>(EventManager.EventName.INFIGHT_UNIT_CELLINDEX_CHANGE, _OnUnitCellChange);
}
}
}