71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using NLDPB;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Gameplay.LegionBattle
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{
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/// <summary>
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/// 军团战成员信息
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/// </summary>
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public sealed class LegionMemberData
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{
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/// <summary>
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/// 角色id
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/// </summary>
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public uint ActorId { get; private set; }
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/// <summary>
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/// 头像图标索引
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/// </summary>
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public int HeadIconIndex { get; private set; }
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/// <summary>
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/// 名字
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// 等级
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/// </summary>
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public int Level { get; private set; }
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/// <summary>
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/// 队伍信息
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/// </summary>
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public List<LegionTeamInfo> ListTeamInfo { get; private set; }
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/// <summary>
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/// 角色信息
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/// </summary>
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public List<LegionCharacterInfo> ListCharacterInfo { get; private set; }
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public LegionMemberData()
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{
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ListTeamInfo = new List<LegionTeamInfo>();
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ListCharacterInfo = new List<LegionCharacterInfo>();
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}
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public void CopyData(MSG_LB_Member data)
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{
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ActorId = data.ActorId;
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HeadIconIndex = (int)data.HeadIcon;
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Name = data.Name;
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Level = (int)data.Level;
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for (int i = 0; i < data.Teams.Count; ++i)
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{
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if (ListTeamInfo.Count <= i)
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{
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ListTeamInfo.Add(new LegionTeamInfo());
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}
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ListTeamInfo[i].CopyInfo(data.Teams[i]);
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}
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for (int i = 0; i < data.Characters.Count; ++i)
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{
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if (ListCharacterInfo.Count <= i)
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{
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ListCharacterInfo.Add(new LegionCharacterInfo());
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}
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ListCharacterInfo[i].CopyInfo(data.Characters[i]);
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}
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}
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}
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} |