133 lines
3.1 KiB
C#
133 lines
3.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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using Framework;
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using Gameplay;
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using Gameplay.Common;
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using PhxhSDK;
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public class UI_LegionBattleTeamOrganizationController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Button Button_Back;
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public Button Button_back;
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public TMP_Text Text_Back;
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public Button Button_Home;
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public Image Image_Money;
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public Button Button_Recharge;
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public TMP_Text Text_Target;
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public TMP_Text Text_BattleTime;
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public RecycleView ScrollView_Team;
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public Image Image_TopBg;
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public Image Image_TopBgMyTeam;
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public Image Image_MyTeamAround;
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public TMP_Text Text_TeamTitle;
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public TMP_Text Text_TeamLevel;
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public Image Image_Mercenary;
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public TMP_Text Text_Mercenary;
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public Image Image_Part;
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public Image Image_SelectBorder;
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public Image Image_Unlock;
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public Image Image_Sign;
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public TMP_Text Text_Level;
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public Image Image_PartTypeIcon;
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public TMP_Text Text_Cost;
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public Image Image_BottomBar;
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public TMP_Text Text_Time;
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public Button Button_Apply;
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public Image Image_Apply;
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public Image Image_Stop;
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public Button Button_WatchBattleField;
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///Auto Gen End///
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// deal with input data
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public override void PreLoad(object data = null)
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{
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}
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// Use this for initialization
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public override void OnInit()
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{
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//bind UI GameObj
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UI_LegionBattleTeamOrganizationBinder.GetComponents(this);
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}
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//invoke when open window
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protected override void OnShowWindow(object data = null)
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{
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_Refresh();
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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//invoke when close window
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protected override void OnHideWindow()
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{
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}
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//invoke when destroy
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public override void OnRelease()
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{
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base.OnRelease();
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}
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protected override void OnUpdate(float dt)
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{
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base.OnUpdate(dt);
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_RefreshBottom();
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}
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#region Refresh
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private void _Refresh()
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{
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_RefreshTop();
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}
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private void _RefreshTop()
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{
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var startTime = CommonUtils.GetScheduleStartDateTime(GLConfig.Inst.data.LegionBattleScheduleIDTeamLock);
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var timeStr = startTime.ToString("HH:mm");
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Text_BattleTime.text = CommonUtils.GetLocalizeText("legionbattle_start_time",
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startTime.Year, startTime.Month, startTime.Day, timeStr);
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}
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private void _RefreshBottom()
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{
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var endTimeDate = CommonUtils.GetScheduleStartDateTime(GLConfig.Inst.data.LegionBattleScheduleIDTeam);
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var now = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Server);
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var timeSpan = endTimeDate - now;
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var hour = timeSpan.Hours;
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var min = timeSpan.Minutes;
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var sec = timeSpan.Seconds;
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if (hour > 0)
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{
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Text_Time.text = CommonUtils.GetLocalizeText("legion_countdown_hour", hour, min, sec);
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}
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else if(min > 0)
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{
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Text_Time.text = CommonUtils.GetLocalizeText("legion_countdown_min", min, sec);
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}
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else
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{
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Text_Time.text = CommonUtils.GetLocalizeText("legion_countdown_sec", sec);
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}
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}
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#endregion
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} |