NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_VehicleCultivateProContr...

167 lines
4.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using PhxhSDK;
using Framework;
using Cysharp.Threading.Tasks;
using Gameplay;
using Gameplay.Common;
public class UI_VehicleCultivateProController : UIWindow
{
#region UI Bind
//UI GameObj
///Auto Gen Start///
//public Button Button_Back;
public Button Button_back;
public TMP_Text Text_Back;
public Button Button_Home;
public Image Image_DarkLeft;
public Image Image_DarkLeftTop;
public Image Image_DarkTop;
public Image Image_DarkBottom;
public Image Image_OrganizatioFlag;
public Image Image_AngularShape0;
public TMP_Text Text_VehicleType;
public Image Image_AngularShape1;
public TMP_Text Text_Level;
public Image Image_AngularShape2;
public TMP_Text Text_Organization;
public TMP_Text Text_VehicleName;
public Button Button_Look;
public Image Image_Attributes;
public TMP_Text Text_TitleAttri;
public TMP_Text Text_EnAttri;
public Image Image_Hp;
public TMP_Text Text_HpTitle;
public TMP_Text Text_HpValue;
public Image Image_Def;
public TMP_Text Text_DefTitle;
public TMP_Text Text_DefValue;
public Image Image_BulletCount;
public TMP_Text Text_BulletCountTitle;
public TMP_Text Text_BulletCountValue;
public Image Image_MemberCount;
public TMP_Text Text_MemberCountTitle;
public TMP_Text Text_MemberCountValue;
public Image Image_Atk;
public TMP_Text Text_AtkTitle;
public TMP_Text Text_AtkValue;
public Image Image_Speed;
public TMP_Text Text_SpeedTitle;
public TMP_Text Text_SpeedValue;
public Image Image_Terrain;
public TMP_Text Text_TitleTerrain;
public TMP_Text Text_EnTerrain;
public Image Image_Ground;
public TMP_Text Text_GroundTitle;
public TMP_Text Text_GroundAdapt;
public Image Image_Snow;
public TMP_Text Text_SnowTitle;
public TMP_Text Text_SnowAdapt;
public Image Image_Mountain;
public TMP_Text Text_MountainTitle;
public TMP_Text Text_MountainAdapt;
public Image Image_Wood;
public TMP_Text Text_WoodTitle;
public TMP_Text Text_WoodAdapt;
public Button Button_Dev;
public Button Button_Paint;
public Image Image_VehicleSkill;
public TMP_Text Text_TitleSkill;
public TMP_Text Text_SkillName;
public Image Image_SkillIcon;
public Image Image_SkillCoolingTimeBg;
public TMP_Text Text_SkillCoolingTimeValue;
public TMP_Text Text_ClassTitle;
public TMP_Text Text_SkillLevel;
public TMP_Text Text_SkillInfo;
public Button Button_TechTree;
public PhxhScrollView ScrollView_VehicleList;
///Auto Gen End///
#endregion
public async static UniTask<UIWindow> Open()
{
UIWindow uiWindow = await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_VehicleCultivatePro);
CommonUtils.ChangeUIScene(Framework.Constants.UI_VEHICLE_CHOOSE_SCENE_PATH);
CameraManager.Instance.SetMainCameraActive(true);
return uiWindow;
}
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_VehicleCultivateProBinder.GetComponents(this);
var currencyList = GetComponent<UI_CurrencyList>("UI_CurrencyList");
currencyList.SetData(GLConfig.Inst.data.DiamondItemId, GLConfig.Inst.data.GoldItemId);
BindButton(Button_TechTree, OnButton_TreeClick);
BindButton(Button_back, OnButton_backClick);
BindButton(Button_Home, OnButton_HomeClick);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
var currencyList = GetComponent<UI_CurrencyList>("UI_CurrencyList");
currencyList.Refresh();
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
#region Button Click Event
public void OnButton_backClick()
{
CommonUtils.ChangeUIScene(Framework.Constants.MAIN_SCENE_PATH);
CloseWindow();
UIManager.Instance.ShowAllUI();
}
public void OnButton_HomeClick()
{
CommonUtils.ChangeUIScene(Framework.Constants.MAIN_SCENE_PATH);
UIManager.Instance.CloseAllNormalExcept(UINameConst.UI_MainPanel);
}
public void OnButton_TreeClick()
{
UI_VehicleTechTreeController.Open().Forget();
}
#endregion
}