NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Camp/Fsm/BuildingCampState.cs

27 lines
695 B
C#

using LTGame;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Gameplay.Camp.Fsm
{
/// <summary>
/// 营地编辑状态
/// </summary>
public class BuildingCampState : BaseCampState
{
public BuildingCampState(Camp camp) : base((int)E_CampState.Building, camp)
{
}
public override void Enter(NBaseState exitState, object param)
{
base.Enter(exitState, param);
camp.GridSystem.showCells = true;
camp.GridSystem.showTerritories = true;
camp.GridSystem.showTerritoriesInteriorBorders = true;
camp.GridSystem.ShowAll();
}
}
}