95 lines
1.7 KiB
C#
95 lines
1.7 KiB
C#
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using System.Collections.Generic;
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public class FightTeamManager
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{
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public static FightTeamManager Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new FightTeamManager();
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}
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return _instance;
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}
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}
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private static FightTeamManager _instance;
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private FightTeamManager()
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{
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}
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/// <summary>
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/// 上阵ID列表
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/// </summary>
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private List<uint> _fightIDList;
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/// <summary>
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/// 上阵Unit的TeamUnit数据集合
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/// </summary>
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private Dictionary<uint, TeamUnitInfo> _onFightUnitInfos;
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#region Init
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private void _Init()
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{
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_fightIDList = new();
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_onFightUnitInfos = new();
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}
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private void _Release()
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{
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_fightIDList.Clear();
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_onFightUnitInfos.Clear();
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}
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#endregion
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#region API
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/// <summary>
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/// 初始化
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/// </summary>
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public void Init()
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{
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_Init();
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}
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public void Release()
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{
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_Release();
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}
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/// <summary>
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/// 获取战斗上阵ID列表
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/// </summary>
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/// <returns></returns>
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public List<uint> GetFightIDList()
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{
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return _fightIDList;
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}
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/// <summary>
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/// 获取战斗上阵的TeamUnitInfo集合
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/// </summary>
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/// <returns></returns>
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public Dictionary<uint, TeamUnitInfo> GetFightTeamUnitInfos()
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{
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return _onFightUnitInfos;
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}
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public TeamUnitInfo GetFightTeamUnitInfo(uint uid)
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{
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if (_onFightUnitInfos.TryGetValue(uid, out var unitInfo))
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{
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return unitInfo;
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}
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return null;
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}
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#endregion
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} |