NLDClient-yudde/ProjectNLD/Assets
马远征 f754ef3697 【SplineMesher】新增 2025-02-12 14:18:03 +08:00
..
Art 剧情2-9 2025-02-12 12:35:39 +08:00
Art_Out 军团战相关 2025-02-11 17:29:20 +08:00
Audio 音频cpk包测试 2024-08-07 19:40:10 +08:00
AudioCPK 【音频】提交最新音频替换资源 2024-11-29 14:12:33 +08:00
CRIMW 提交unity自动变动文件 2024-09-06 19:41:22 +08:00
Code 载具本地化名称获取方式修改 2025-02-12 14:03:01 +08:00
Config 新增月卡配置表 2025-02-12 14:01:58 +08:00
CriData
Editor “军团战斗信息UI界面添加,编队角色长条头像资源添加” 2025-02-12 12:09:24 +08:00
EditorHelper 载具科技树生成逻辑调整 2025-01-24 15:49:26 +08:00
HotUpdateDlls
HybridCLRGenerate
Level 【资源路径】移动 后处理描边 资源 2024-11-05 12:30:28 +08:00
ManualLink 【测试】增加manuallink 2024-08-13 17:02:04 +08:00
PhxhSDK@f8e71d32f4 TD初始化逻辑修改 2025-02-11 17:11:53 +08:00
Plugins 补提 2024-12-26 14:39:12 +08:00
Resources AOT本地化补充 2025-01-16 12:38:48 +08:00
Scenes 军团服务器json数据 2025-02-11 17:23:06 +08:00
Settings 【性能分级】扩充可控制字段 2024-12-23 13:37:24 +08:00
ThirdParty 【SplineMesher】新增 2025-02-12 14:18:03 +08:00
Video 剧情1-11视频 2024-12-06 14:43:22 +08:00
_Test 旧关卡画面优化 2025-01-03 14:58:13 +08:00
Art.meta
Art_Out.meta 【资源路径】挪动autogen character路径 2024-11-04 13:41:33 +08:00
AssetBundleCollectorSetting.asset 添加营地prefab添加到yooAsset 2025-01-13 19:46:47 +08:00
AssetBundleCollectorSetting.asset.meta
Audio.meta
AudioCPK.meta 音频cpk包测试 2024-08-07 19:40:10 +08:00
CRIMW.meta
Code.meta
Config.meta
CriData.meta
Editor.meta
EditorHelper.meta
HotUpdateDlls.meta
HybridCLRGenerate.meta
Level.meta
ManualLink.meta 修改拼写错误 2024-08-12 15:50:31 +08:00
PhxhSDK.meta
Plugins.meta
Readme.asset
Readme.asset.meta
Resources.meta
Scenes.meta
Settings.meta
StreamingAssets.meta 【音频】提交StreamingAssets 2024-07-17 14:02:04 +08:00
ThirdParty.meta
UnityDefaultRuntimeTheme.tss 屏蔽词去重工具和屏蔽词逻辑修改 2024-07-25 17:42:54 +08:00
UnityDefaultRuntimeTheme.tss.meta 屏蔽词去重工具和屏蔽词逻辑修改 2024-07-25 17:42:54 +08:00
UniversalRenderPipelineGlobalSettings.asset
UniversalRenderPipelineGlobalSettings.asset.meta
Video.meta 还原被删除的资源 2024-08-05 14:21:35 +08:00
_Test.meta

Readme.asset.meta

fileFormatVersion: 2
guid: 8105016687592461f977c054a80ce2f2
NativeFormatImporter:
  externalObjects: {}
  mainObjectFileID: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: