164 lines
4.3 KiB
C#
164 lines
4.3 KiB
C#
using System.Collections.Generic;
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using Framework;
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using PhxhSDK;
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using Sirenix.Utilities;
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public partial class LegionManager: Singlenton<LegionManager>, IInitable
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{
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public bool Belong2Legion => _myLegion != null;
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#region API
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public void Init()
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{
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_RegisterEvents();
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}
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public void Release()
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{
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_UnregisterEvents();
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}
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/// <summary>
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/// 设置客户端的 MyLegion Base数据
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/// </summary>
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public void SetMyLegionBase()
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{
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_myLegion = _ParseLegionData(NetLegionBaseData);
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}
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/// <summary>
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/// 设置客户端的 MyLegion Member数据
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/// </summary>
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public void SetMyLegionMembers()
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{
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if (_myLegionMemberList == null)
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{
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_myLegionMemberList = new();
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}
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else
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{
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_myLegionMemberList.Clear();
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}
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foreach (var memberData in NetLegionMemberList)
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{
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//TODO Debug
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DebugUtil.LogError($"MyLegionMember ID:{memberData.ActorId}");
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_myLegionMemberList.Add(new ActorLegionData(memberData));
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}
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}
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/// <summary>
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/// 设置客户端的 MyLegion ApplyMember数据
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/// </summary>
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public void SetMyLegionApplyMembers()
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{
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if (_applyMemberList == null)
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{
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_applyMemberList = new();
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}
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else
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{
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_applyMemberList.Clear();
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}
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foreach (var applyData in NetLegionApplyDataList)
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{
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_applyMemberList.Add(new ActorLegionData(applyData));
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//TODO Debug
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DebugUtil.LogError($"申请列表, 玩家ID:{applyData.ActorId}, 玩家名:{applyData.ActorId}");
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}
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}
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/// <summary>
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/// 设置客户端的 MyLegion 记录数据
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/// </summary>
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public void SetMyLegionLogs()
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{
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}
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#endregion
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#region Events
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private void _RegisterEvents()
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{
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EventManager.Instance.Register(EventManager.EventName.LegionBaseData, _OnLegionBaseUpdate);
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EventManager.Instance.Register(EventManager.EventName.LegionMemberData, _OnLegionMemberUpdate);
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EventManager.Instance.Register(EventManager.EventName.LegionApplyData, _OnLegionApplyListUpdate);
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EventManager.Instance.Register(EventManager.EventName.LegionCreateSuccess, _OnCreateSuccess);
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EventManager.Instance.Register(EventManager.EventName.LegionDismissSuccess, _OnDismissSuccess);
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EventManager.Instance.Register(EventManager.EventName.LegionJoinSuccess, _OnJoinSuccess);
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}
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private void _UnregisterEvents()
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{
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EventManager.Instance.Unregister(EventManager.EventName.LegionBaseData, _OnLegionBaseUpdate);
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EventManager.Instance.Unregister(EventManager.EventName.LegionMemberData, _OnLegionMemberUpdate);
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EventManager.Instance.Unregister(EventManager.EventName.LegionApplyData, _OnLegionApplyListUpdate);
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EventManager.Instance.Unregister(EventManager.EventName.LegionCreateSuccess, _OnCreateSuccess);
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EventManager.Instance.Unregister(EventManager.EventName.LegionDismissSuccess, _OnDismissSuccess);
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EventManager.Instance.Unregister(EventManager.EventName.LegionJoinSuccess, _OnJoinSuccess);
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}
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/// <summary>
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/// 军团BaseData更新
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/// </summary>
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private void _OnLegionBaseUpdate()
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{
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}
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/// <summary>
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/// 军团成员列表更新
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/// </summary>
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private void _OnLegionMemberUpdate()
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{
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}
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/// <summary>
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/// 军团申请成员列表更新
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/// </summary>
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private void _OnLegionApplyListUpdate()
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{
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}
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private void _OnLegionLogUpdate()
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{
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}
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/// <summary>
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/// 创建军团成功
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/// </summary>
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private void _OnCreateSuccess()
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{
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DebugUtil.LogError("创建军团成功!");
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if (IsPresident)
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{
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DebugUtil.LogG($"军团ID:{_myLegion.ID}");
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}
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}
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/// <summary>
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/// 退出军团成功
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/// </summary>
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private void _OnDismissSuccess()
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{
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_myLegion = null;
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_myLegionMemberList?.Clear();
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_applyMemberList?.Clear();
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}
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/// <summary>
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/// 加入军团成功
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/// </summary>
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private void _OnJoinSuccess()
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{
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DebugUtil.LogError("加入军团成功!!!");
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}
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#endregion
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} |