1083 lines
34 KiB
C#
1083 lines
34 KiB
C#
using Framework;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using NLDPB;
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using Gameplay.Character.Utils;
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using Gameplay.Common;
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using System;
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using System.Collections.Specialized;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using Newtonsoft.Json;
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using UnityEngine.Networking;
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using Cysharp.Threading.Tasks;
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using PhxhSDK;
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using UnityEngine.Rendering.Universal;
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using Constants = Framework.Constants;
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namespace Utils
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{
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public partial class CommonUtils
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{
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public static RenderTexture screenTexture;
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private static readonly int MainTex = Shader.PropertyToID("_MainTex");
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private static readonly int BlurSize = Shader.PropertyToID("_BlurSize");
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private static readonly int ForceGray = Shader.PropertyToID("_ForceGray");
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public static void DestoryGameObjectImmediate(ref GameObject obj)
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{
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if (null != obj)
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{
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GameObject.DestroyImmediate(obj);
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obj = null;
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}
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}
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public static string GetInternaitionalStr(int strId, string str)
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{
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return str;
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}
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public static GameObject GetGameObject(GameObject gameObject, string path)
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{
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Transform tra = gameObject.transform.Find(path);
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return null != tra ? tra.gameObject : null;
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}
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public static T GetComponent<T>(GameObject gameObject, string path = null) where T : Component
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{
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T result = null;
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if (null == gameObject)
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{
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DebugUtil.LogWarning("ParentObjectisNUll: {0}", path);
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}
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if (null != path)
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result = gameObject.transform.Find(path).gameObject.GetComponent<T>();
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else
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result = gameObject.GetComponent<T>();
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if (result == null)
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{
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DebugUtil.Log(path);
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}
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return result;
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}
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//获取对象子节点中最上层的那个组件
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public static T GetChildComponent<T>(GameObject go) where T : Component
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{
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T result = null;
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if (!go)
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{
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DebugUtil.LogWarning("ParentObjectisNUll: {0}", go.name);
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}
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var trans = go.transform;
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for (int i = 0; i < trans.childCount; i++)
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{
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var child = trans.GetChild(i);
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var cmp = child.GetComponent<T>();
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if (cmp)
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{
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result = cmp;
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break;
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}
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//递归搜索子节点的子节点,返回最上层那个
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result = GetChildComponent<T>(child.gameObject);
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if (result)
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{
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break;
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}
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}
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return result;
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}
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public static void DestoryAllChildGameObject(GameObject parent)
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{
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if (parent != null)
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{
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int count = parent.transform.childCount;
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List<Transform> childs = new List<Transform>();
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for (int i = 0; i < count; ++i)
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{
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childs.Add(parent.transform.GetChild(i));
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}
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for (int i = 0; i < count; ++i)
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{
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GameObject.DestroyImmediate(childs[i].gameObject);
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}
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}
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}
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//???????????
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public static string GetWholeHeadPath(string name)
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{
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return Constants.UI_HEAD_PATH + name + ".png";
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}
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//????????
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public static string GetWholeLiHuiPath(string name)
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{
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return Constants.UI_POSTER_DEFAULT_PATH + name + ".png";
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}
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public static string GetVehicleHeadPath(string name)
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{
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return name + ".png";
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}
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public enum ECharacterPicPathType
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{
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Cultivate,//养成主界面用,大半身图
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Favorable,//好感度界面用,全身立绘
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LevelUp,//技能升级界面用,全身不同尺寸立绘
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SelectCharacter,//选择角色界面用,半身
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Poster,//立绘查看界面用,全身
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}
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public static string GetCharacterPicPath(int id, ECharacterPicPathType eCharacterPicPathType)
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{
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cfg.CharacterCfg.SkinCfg postCfg = TableManager.Instance.Tables.SkinCfg;
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if (postCfg.Get(1,id) == null)
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{
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DebugUtil.LogError("该id的posterCfg尚未配置", id);
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return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Cutivate/Poster_Cul_001.png";
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}
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switch (eCharacterPicPathType)
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{
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case ECharacterPicPathType.Cultivate:
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return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Cutivate/" + postCfg.Get(1, id).Cultivate + ".png";
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case ECharacterPicPathType.Favorable:
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return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Favorate/" + postCfg.Get(1, id).Favorable + ".png";
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case ECharacterPicPathType.LevelUp:
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return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/LevelUp/" + postCfg.Get(1, id).LevelUp + ".png";
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case ECharacterPicPathType.SelectCharacter:
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return @"Assets/Art/UI/Texture/UI_Pic_Main/UI_Poster/Select/" + postCfg.Get(1, id).SelectCharacter + ".png";
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case ECharacterPicPathType.Poster:
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return @"Assets/Art/UI/Texture/Poster/Poster_Default/" + postCfg.Get(1, id).Poster + ".png";
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}
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return null;
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}
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//???????
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public static string GetLocalizeText(string key)
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{
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string str = StringManager.Instance.GetLocalizeTextByKey(key);
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return str;
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}
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public static string GetLocalizeText(string key, params object[] param)
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{
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string str = StringManager.Instance.GetLocalizeTextByKeyAndParams(key, param);
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return str;
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}
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public static void SetScaleWithCameraOrgSize(GameObject go)
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{
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var camera = CameraManager.Instance.MainCamera;
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var cameraCtrller = camera.gameObject.GetComponent<CameraController>();
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int minSize = 6;
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if (cameraCtrller)
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{
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minSize = cameraCtrller.CameraMinSize;
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}
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float curSize = camera.orthographicSize;
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float mul = minSize / curSize;
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go.transform.localScale = new Vector3(mul, mul, mul);
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}
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//图片灰显开启
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public static async UniTask OpenImageGray(Image img)
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{
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var mat = await AssetManager.Instance.LoadAssetAsync<Material>("Assets/Art/UI/Material/mat_GrayUI.mat");
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if (mat)
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{
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var material = UnityEngine.Object.Instantiate(mat);
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img.material = material;
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}
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}
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public static async void SetImageGray(Image img, bool isGray)
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{
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int param = isGray ? 1 : 0;
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bool dontHaveGrayMat = true;
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if (img.material)
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{
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if (img.material.shader.name == "NLD_URP/NLD_UI_Gray")
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{
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dontHaveGrayMat = false;
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}
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}
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if (dontHaveGrayMat)
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{
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await OpenImageGray(img);
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}
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img.material.SetInt(ForceGray, param);
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}
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public static void ConsoleOpResultError(uint o)
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{
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OpResult opResult = (OpResult)o;
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DebugUtil.LogError("NLDPB error, OpResult:{0},code = {1}", opResult, o);
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//输出给用户
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string str = "";
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switch (opResult)
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{
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case OpResult.GiftCodeCountLimit:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100006");
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break;
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case OpResult.GiftCodeOutOfDate:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100008");
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break;
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case OpResult.GiftCodeNotOpen:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100009");
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break;
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case OpResult.GiftCodeTooFast:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100011");
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break;
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case OpResult.GiftCodeBusy:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100014");
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break;
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case OpResult.GiftCodeNotEnough:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100012");
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break;
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case OpResult.GiftCodeCountLimit2:
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str = Utils.CommonUtils.GetLocalizeText("OpResult100017");
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break;
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}
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UIManager.Instance.ShowUITips(UINameConst.UIAirView, str);
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}
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public static string GetRomanCode(int i)//获取1到6的罗马数字
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{
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switch (i)
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{
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case 1:
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return "I";
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case 2:
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return "II";
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case 3:
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return "III";
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case 4:
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return "IV";
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case 5:
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return "V";
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case 6:
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return "VI";
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}
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DebugUtil.LogError("你要的罗马数字还没有");
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return "";
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}
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public static float GetAnimatorLength(Animator animator, string name)
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{
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//动画片段时间长度
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float length = 0;
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AnimationClip[] clips = animator.runtimeAnimatorController.animationClips;
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Debug.Log(clips.Length);
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foreach (AnimationClip clip in clips)
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{
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Debug.Log(clip.name);
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if (clip.name.Equals(name))
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{
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length = clip.length;
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break;
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}
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}
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return length;
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}
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private static async UniTask OpenImageBlur(Image image)
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{
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var mat = await AssetManager.Instance.LoadAssetAsync<Material>("Assets/Art/UI/Material/NLD_URP_NLD_UI_Blur.mat");
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if (mat)
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{
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var material = UnityEngine.Object.Instantiate(mat);
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image.material = material;
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}
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}
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public static void CaptureScreenshot()
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{
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screenTexture = new RenderTexture(Screen.width, Screen.height, 0);
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var additionalCameraData = CameraManager.Instance.UICamera.GetComponent<UniversalAdditionalCameraData>();
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additionalCameraData.renderType = CameraRenderType.Base;
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CameraManager.Instance.UICamera.targetTexture = screenTexture;
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CameraManager.Instance.UICamera.Render();
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CameraManager.Instance.UICamera.targetTexture = null;
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additionalCameraData.renderType = CameraRenderType.Overlay;
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// Apply the captured screen texture to the blur material
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}
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public static async void SetImageBlur(Image img)
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{
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bool dontHaveMat = true;
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if (img.material)
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{
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if (img.material.shader.name == "NLD_URP/NLD_UI_Blur")
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{
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dontHaveMat = false;
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}
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}
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if (dontHaveMat)
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{
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await OpenImageBlur(img);
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}
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img.material.SetTexture(MainTex, screenTexture);
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img.material.SetInt(BlurSize, 10);
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}
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public static void RefreshCharacter2DPic(Image img, int roleId, ECharacterPicPathType eCharacterPicPathType)
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{
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img.gameObject.SetActive(false);
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string imgPath = GetCharacterPicPath(roleId, eCharacterPicPathType);
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if (imgPath != null)
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{
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(imgPath, spr =>
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{
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img.sprite = spr;
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img.gameObject.SetActive(true);
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});
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}
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}
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public static int GetGameUnitUltraSkillID(GameUnit unit)
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{
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uint uid = unit.GetID();
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return GetGameUnitUltraSkillID(uid);
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}
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public static int GetGameUnitUltraSkillID(uint uid)
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{
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CharacterDataInfo characterDataInfo;
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if (CharacterDataInfoManager.Instance.DataDic.TryGetValue(uid, out characterDataInfo))
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{
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return CharacterDataHelper.GetCharacterSkillId(characterDataInfo);
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}
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DebugUtil.LogError("请检查传入的角色对象uid");
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return 0;
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}
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public static string WWWLoadText(string fileName)
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{
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UnityWebRequest www = UnityWebRequest.Get(fileName);//WWW会自动开始读取文件
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while (!www.isDone) { }//WWW是异步读取,所以要用循环来等待
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return www.downloadHandler.text;
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}
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public static string FormatNumber(long num)
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{
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return string.Format("{0:N0}", num);
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}
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public static string FormatNumber(float num)
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{
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return string.Format("{0:N0}", num);
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}
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public static string FormatMoney(float num)
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{
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return num.ToString("C2");
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}
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public static string FormatSize(float fBytes)
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{
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if (fBytes <= 0)
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{
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return "0K";
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}
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else if (fBytes < 102.4f)
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{
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return "0.1K";
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}
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else if (fBytes < 1024 * 1024)
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{
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return string.Format("{0:F1}K", (fBytes / 1024));
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}
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else
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{
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return string.Format("{0:F1}M", (fBytes / (1024 * 1024)));
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}
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}
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public static string Validate(string text)
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{
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//https://msdn.microsoft.com/en-us/library/20bw873z(v=vs.110).aspx
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text = RemoveEmoji(text, @"\p{C}");
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return text;
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}
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static string ValidateEx(string text)
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{
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//https://en.wikipedia.org/wiki/Emoji#Emoji_in_the_Unicode_standard
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// 635 of the 766 codepoints in the Miscellaneous Symbols and Pictographs block are considered emoji.
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string pattern = @"[^\u1F300-\u1F5FF]";
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text = RemoveEmoji(text, pattern);
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// All of the 15 codepoints in the Supplemental Symbols and Pictographs block are considered emoji.
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pattern = @"[^\u1F910-\u1F918\u1F980-\u1F984\u1F9C0]";
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text = RemoveEmoji(text, pattern);
|
||
|
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// All of the 80 codepoints in the Emoticons block are considered emoji.
|
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// pattern = @"[^\u1F60-\u1F64]";
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// text = RemoveEmoji (text, pattern);
|
||
|
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// 87 of the 98 codepoints in the Transport and Map Symbols block are considered emoji.
|
||
// pattern = @"[^\u1F68-\u1F6F]";
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// text = RemoveEmoji (text, pattern);
|
||
|
||
// 77 of the 256 codepoints in the Miscellaneous Symbols block are considered emoji.
|
||
// pattern = @"[^\u260-\u26F]";
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// text = RemoveEmoji (text, pattern);
|
||
|
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// 77 of the 256 codepoints in the Miscellaneous Symbols block are considered emoji.
|
||
// pattern = @"[^\u270-\u27B]";
|
||
// text = RemoveEmoji (text, pattern);
|
||
|
||
return text;
|
||
}
|
||
|
||
static string RemoveEmoji(string text, string pattern)
|
||
{
|
||
return System.Text.RegularExpressions.Regex.Replace(text, pattern, string.Empty);
|
||
}
|
||
|
||
public static void AmendBuildingRotation(Transform building)
|
||
{
|
||
var vr = building.localEulerAngles;
|
||
vr.y %= 360;
|
||
if (vr.y < 0)
|
||
{
|
||
vr.y += 360;
|
||
}
|
||
|
||
if (vr.y <= 45)
|
||
{
|
||
vr.y = 0;
|
||
}
|
||
else if (vr.y <= 135)
|
||
{
|
||
vr.y = 90;
|
||
}
|
||
else if (vr.y <= 225)
|
||
{
|
||
vr.y = 180;
|
||
}
|
||
else if (vr.y <= 315)
|
||
{
|
||
vr.y = 270;
|
||
}
|
||
else
|
||
{
|
||
vr.y = 0;
|
||
}
|
||
|
||
building.localRotation = Quaternion.Euler(vr);
|
||
}
|
||
|
||
public static long TotalSeconds()
|
||
{
|
||
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
||
return Convert.ToInt64(ts.TotalSeconds);
|
||
}
|
||
|
||
public static long TotalMilliseconds()
|
||
{
|
||
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
||
return Convert.ToInt64(ts.TotalMilliseconds);
|
||
}
|
||
|
||
public static double Countdown(DateTime dt)
|
||
{
|
||
TimeSpan ts = (dt - DateTime.UtcNow);
|
||
return ts.TotalSeconds;
|
||
}
|
||
|
||
public static double Countdown(long seconds)
|
||
{
|
||
TimeSpan ts = (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
|
||
return seconds - ts.TotalSeconds;
|
||
}
|
||
|
||
public static DateTime ParseTime(long seconds)
|
||
{
|
||
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||
return dt.AddSeconds(seconds);
|
||
}
|
||
|
||
public static DateTime ParseTimeMilliSecond(long milliseconds)
|
||
{
|
||
DateTime dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||
return dt.AddMilliseconds(milliseconds);
|
||
}
|
||
|
||
public static DateTime ParseTimeFromNow(long countdown)
|
||
{
|
||
return DateTime.UtcNow.AddSeconds(countdown);
|
||
}
|
||
|
||
public static DateTime Now()
|
||
{
|
||
return DateTime.UtcNow;
|
||
}
|
||
|
||
public static double PastTime(DateTime pastTime)
|
||
{
|
||
TimeSpan ts = (DateTime.UtcNow - pastTime);
|
||
return ts.TotalSeconds;
|
||
}
|
||
|
||
public static int GetDayBySeconds(long seconds)
|
||
{
|
||
return (int)Mathf.Floor(seconds / (3600 * 24));
|
||
}
|
||
|
||
public static bool IsSameDay(long seconds1, long seconds2)
|
||
{
|
||
return GetDayInterval(seconds1, seconds2) == 0;
|
||
}
|
||
|
||
public static int GetDayInterval(long seconds1, long seconds2)
|
||
{
|
||
int day1 = GetDayBySeconds(seconds1);
|
||
int day2 = GetDayBySeconds(seconds2);
|
||
return Mathf.Abs(day1 - day2);
|
||
}
|
||
|
||
//获取第二天凌晨时间戳
|
||
public static long GetTomorrowTimestamp()
|
||
{
|
||
DateTime tomorrow = DateTime.UtcNow.AddDays(1);
|
||
DateTime tomorrowMidnight = new DateTime(tomorrow.Year, tomorrow.Month, tomorrow.Day, 0, 0, 0, 0, DateTimeKind.Utc);
|
||
DateTime origin = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
|
||
TimeSpan diff = tomorrowMidnight.ToUniversalTime() - origin;
|
||
return (long)Math.Floor(diff.TotalSeconds);
|
||
}
|
||
|
||
public static string GetDateString()
|
||
{
|
||
return DateTime.Now.ToString();
|
||
}
|
||
|
||
public static List<int> GetRandomList(int beginInt, int endInt)
|
||
{
|
||
List<int> arr = new List<int>();
|
||
for (int i = 0; i < endInt - beginInt + 1; i++)
|
||
{
|
||
arr.Add(beginInt + i);
|
||
}
|
||
for (int i = beginInt; i <= endInt; i++)
|
||
{
|
||
int index = UnityEngine.Random.Range(i, endInt);
|
||
int tmp = arr[i];
|
||
arr[i] = arr[index];
|
||
arr[index] = tmp;
|
||
}
|
||
return arr;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Array to string. split with ,
|
||
/// </summary>
|
||
/// <returns>formatted string.</returns>
|
||
/// <param name="array">Array.</param>
|
||
/// <typeparam name="T">The 1st type parameter.</typeparam>
|
||
public static string ArrayToString<T>(T[] array)
|
||
{
|
||
System.Text.StringBuilder sb = new System.Text.StringBuilder();
|
||
if (array != null && array.Length > 0)
|
||
{
|
||
for (int i = 0; i < array.Length; i++)
|
||
{
|
||
if (i != 0)
|
||
{
|
||
sb.Append(',');
|
||
}
|
||
sb.Append(array[i]);
|
||
}
|
||
}
|
||
return sb.ToString();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前时间戳(毫秒)
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public static long GetTimeStamp()
|
||
{
|
||
// DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
|
||
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1), TimeZoneInfo.Local);// 当地时区
|
||
return (long)(DateTime.Now - startTime).TotalMilliseconds;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取指定时间的时间戳(毫秒)
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public static long GetTimeStamp(DateTime date)
|
||
{
|
||
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1),
|
||
date.Kind == DateTimeKind.Utc ? TimeZoneInfo.Utc : TimeZoneInfo.Local);
|
||
return (long)(date - startTime).TotalMilliseconds;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取当前时间戳(秒)
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
public static long GetTimeStampSeconds()
|
||
{
|
||
DateTime startTime = TimeZoneInfo.ConvertTimeFromUtc(new DateTime(1970, 1, 1), TimeZoneInfo.Local);// 当地时区
|
||
return (long)(DateTime.Now - startTime).TotalSeconds;
|
||
}
|
||
|
||
public static string GetTimeString(string format, int seconds)
|
||
{
|
||
string label = format;
|
||
int ms = seconds * 1000;
|
||
int s = seconds;
|
||
int m = s / 60;
|
||
int h = m / 60;
|
||
int d = h / 24;
|
||
|
||
string t = "";
|
||
//处理天
|
||
if (label.Contains("%dd"))
|
||
{
|
||
t = d >= 10 ? d.ToString() : ("0" + d.ToString());
|
||
label = label.Replace("%dd", t);
|
||
h = h % 24;
|
||
}
|
||
else if (label.Contains("%d"))
|
||
{
|
||
label = label.Replace("%d", d.ToString());
|
||
h = h % 24;
|
||
}
|
||
|
||
//处理小时
|
||
if (label.Contains("%hh"))
|
||
{
|
||
t = h >= 10 ? h.ToString() : ("0" + h.ToString());
|
||
label = label.Replace("%hh", t);
|
||
m = m % 60;
|
||
}
|
||
else if (label.Contains("%h"))
|
||
{
|
||
label = label.Replace("%h", h.ToString());
|
||
m = m % 60;
|
||
}
|
||
|
||
//处理分
|
||
if (label.Contains("%mm"))
|
||
{
|
||
t = m >= 10 ? m.ToString() : ("0" + m.ToString());
|
||
label = label.Replace("%mm", t);
|
||
s = s % 60;
|
||
}
|
||
else if (label.Contains("%m"))
|
||
{
|
||
label = label.Replace("%m", m.ToString());
|
||
s = s % 60;
|
||
}
|
||
|
||
//处理秒
|
||
if (label.Contains("%ss"))
|
||
{
|
||
t = s >= 10 ? s.ToString() : ("0" + s.ToString());
|
||
label = label.Replace("%ss", t);
|
||
ms = ms % 1000;
|
||
}
|
||
else if (label.Contains("%s"))
|
||
{
|
||
label = label.Replace("%s", s.ToString());
|
||
ms = ms % 1000;
|
||
}
|
||
|
||
//处理毫秒
|
||
if (label.Contains("ms"))
|
||
{
|
||
t = ms.ToString();
|
||
label = label.Replace("%ms", t);
|
||
}
|
||
|
||
return label;
|
||
}
|
||
|
||
// 把一个记录的时间戳转换成日期显示(毫秒)
|
||
public static string GetTimeStampDateString(double timeStamp, string format = "yyyy-MM-dd HH:mm:ss")
|
||
{
|
||
// var offset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
|
||
var offset = TimeZoneInfo.Local.GetUtcOffset(DateTime.Now);
|
||
var dt = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).Add(offset).AddMilliseconds(timeStamp);
|
||
return dt.ToString(format);
|
||
}
|
||
|
||
public static T ArrayFind<T>(T[] array, Predicate<T> condition)
|
||
{
|
||
T item = default(T);
|
||
if (array != null && array.Length > 0)
|
||
{
|
||
for (int i = 0; i < array.Length; i++)
|
||
{
|
||
if (condition(array[i]))
|
||
{
|
||
item = array[i];
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return item;
|
||
}
|
||
|
||
public static int ArrayFindIndex<T>(T[] array, Predicate<T> condition)
|
||
{
|
||
int index = -1;
|
||
if (array != null && array.Length > 0)
|
||
{
|
||
for (int i = 0; i < array.Length; i++)
|
||
{
|
||
if (condition(array[i]))
|
||
{
|
||
index = i;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return index;
|
||
}
|
||
|
||
public static T[] ArrayAdd<T>(T[] array, T item)
|
||
{
|
||
List<T> newArray = new List<T>();
|
||
if (array != null)
|
||
{
|
||
newArray.AddRange(array);
|
||
}
|
||
newArray.Add(item);
|
||
return newArray.ToArray();
|
||
}
|
||
|
||
public static int RandomByWeight(Dictionary<int, int> idWeights)
|
||
{
|
||
int weights = 0;
|
||
int id = 0;
|
||
foreach (var kv in idWeights)
|
||
{
|
||
weights += kv.Value;
|
||
id = kv.Key;
|
||
}
|
||
int pos = UnityEngine.Random.Range(0, weights);
|
||
weights = 0;
|
||
foreach (var kv in idWeights)
|
||
{
|
||
weights += kv.Value;
|
||
if (pos < weights)
|
||
{
|
||
id = kv.Key;
|
||
break;
|
||
}
|
||
}
|
||
return id;
|
||
}
|
||
|
||
public static int RandomByWeight(List<int> weightList)
|
||
{
|
||
int weights = 0;
|
||
int idx = 0;
|
||
for (int i = 0; i < weightList.Count; i++)
|
||
{
|
||
weights += weightList[i];
|
||
}
|
||
int pos = UnityEngine.Random.Range(0, weights);
|
||
weights = 0;
|
||
for (int i = 0; i < weightList.Count; i++)
|
||
{
|
||
weights += weightList[i];
|
||
if (pos < weights)
|
||
{
|
||
idx = i;
|
||
break;
|
||
}
|
||
}
|
||
return idx;
|
||
}
|
||
|
||
public static int RandomByWeight(int[] weightList)
|
||
{
|
||
int weights = 0;
|
||
int idx = 0;
|
||
for (int i = 0; i < weightList.Length; i++)
|
||
{
|
||
weights += weightList[i];
|
||
}
|
||
int pos = UnityEngine.Random.Range(0, weights);
|
||
weights = 0;
|
||
for (int i = 0; i < weightList.Length; i++)
|
||
{
|
||
weights += weightList[i];
|
||
if (pos < weights)
|
||
{
|
||
idx = i;
|
||
break;
|
||
}
|
||
}
|
||
return idx;
|
||
}
|
||
|
||
|
||
public static void JumpToAnimation(Animator animator, string stateName, float normalizedTime, int layer = -1)
|
||
{
|
||
animator.Play(stateName, layer, normalizedTime);
|
||
}
|
||
|
||
public static string GetLevelDisplay(int levelId)
|
||
{
|
||
//潜规则,策划修改为301 - 但需要显示为1
|
||
int lv = levelId % 100;
|
||
return lv.ToString();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the ADIDB y platform async.
|
||
/// </summary>
|
||
/// <param name="callback">Application.AdvertisingIdentifierCallback回调参数一共有三:string adid, bool 是否成功 , string error.</param>
|
||
public static void GetADIDByPlatformAsync(Application.AdvertisingIdentifierCallback callback)
|
||
{
|
||
Application.RequestAdvertisingIdentifierAsync(callback);
|
||
}
|
||
|
||
public static string PlayerIdToString(ulong playerId)
|
||
{
|
||
return (playerId + 0xb2c3d4).ToString("x");
|
||
}
|
||
|
||
public static ulong StringToPlayerId(string str)
|
||
{
|
||
ulong playerId = Convert.ToUInt64(str, 16);
|
||
playerId -= 0xb2c3d4;
|
||
return playerId;
|
||
}
|
||
|
||
public static void SaveToLocal(string key, string data)
|
||
{
|
||
byte[] encryptData = RijndaelManager.Instance.EncryptStringToBytes(data);
|
||
PlayerPrefs.SetString(key, System.Convert.ToBase64String(encryptData));
|
||
}
|
||
|
||
public static string ReadFromLocal(string key, string defaultData = "")
|
||
{
|
||
if (PlayerPrefs.HasKey(key))
|
||
{
|
||
byte[] encryptData = System.Convert.FromBase64String(PlayerPrefs.GetString(key));
|
||
defaultData = RijndaelManager.Instance.DecryptStringFromBytes(encryptData);
|
||
}
|
||
return defaultData;
|
||
}
|
||
|
||
public static NameValueCollection ParseQueryString(string s)
|
||
{
|
||
NameValueCollection nvc = new NameValueCollection();
|
||
|
||
// remove anything other than query string from url
|
||
if (s.Contains("?"))
|
||
{
|
||
s = s.Substring(s.IndexOf('?') + 1);
|
||
}
|
||
|
||
foreach (string vp in Regex.Split(s, "&"))
|
||
{
|
||
DebugUtil.Log("vp = {0}", vp);
|
||
string[] singlePair = Regex.Split(vp, "=");
|
||
if (singlePair.Length == 2)
|
||
{
|
||
DebugUtil.Log("key = {0} value = {1}", singlePair[0], singlePair[1]);
|
||
nvc.Add(singlePair[0], singlePair[1]);
|
||
}
|
||
else
|
||
{
|
||
DebugUtil.Log("key = {0} value = null", singlePair[0]);
|
||
// only one key with no value specified in query string
|
||
nvc.Add(singlePair[0], string.Empty);
|
||
}
|
||
}
|
||
|
||
return nvc;
|
||
}
|
||
|
||
public static string GetMD5Hash(string input)
|
||
{
|
||
// step 1, calculate MD5 hash from input
|
||
MD5 md5 = System.Security.Cryptography.MD5.Create();
|
||
byte[] inputBytes = System.Text.Encoding.ASCII.GetBytes(input);
|
||
byte[] hash = md5.ComputeHash(inputBytes);
|
||
|
||
// step 2, convert byte array to hex string
|
||
StringBuilder sb = new StringBuilder();
|
||
for (int i = 0; i < hash.Length; i++)
|
||
{
|
||
sb.Append(hash[i].ToString("X2"));
|
||
}
|
||
return sb.ToString();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 判断是否是磁盘空间已满异常
|
||
/// </summary>
|
||
/// <param name="ex"></param>
|
||
/// <returns></returns>
|
||
public static bool IsDiskFull(Exception ex)
|
||
{
|
||
if (ex == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
const int HR_ERROR_HANDLE_DISK_FULL = unchecked((int)0x80070027);
|
||
const int HR_ERROR_DISK_FULL = unchecked((int)0x80070070);
|
||
|
||
return ex.HResult == HR_ERROR_HANDLE_DISK_FULL
|
||
|| ex.HResult == HR_ERROR_DISK_FULL;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 格式化json
|
||
/// </summary>
|
||
/// <param name="str"></param>
|
||
/// <returns></returns>
|
||
public static string ConvertJsonString(string str)
|
||
{
|
||
JsonSerializer serializer = new JsonSerializer();
|
||
TextReader tr = new StringReader(str);
|
||
JsonTextReader jtr = new JsonTextReader(tr);
|
||
object obj = serializer.Deserialize(jtr);
|
||
if (obj != null)
|
||
{
|
||
StringWriter textWriter = new StringWriter();
|
||
JsonTextWriter jsonWriter = new JsonTextWriter(textWriter)
|
||
{
|
||
Formatting = Formatting.Indented,
|
||
Indentation = 4,
|
||
IndentChar = ' '
|
||
};
|
||
serializer.Serialize(jsonWriter, obj);
|
||
return textWriter.ToString();
|
||
}
|
||
else
|
||
{
|
||
return str;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将秒转化为x小时x分x秒格式
|
||
/// </summary>
|
||
/// <param name="seconds"></param>
|
||
/// <returns></returns>
|
||
/// <returns></returns>
|
||
public static string GetTimeDescStr(int seconds)
|
||
{
|
||
string retStr = "";
|
||
int h = seconds / 3600;
|
||
int m = (seconds - h * 3600) / 60;
|
||
int s = seconds - h * 3600 - m * 60;
|
||
if (h > 0)
|
||
{
|
||
if (s > 0)
|
||
{
|
||
retStr = GetLocalizeText("time_hour_min_sec", h, m, s);
|
||
}
|
||
else if (m > 0)
|
||
{
|
||
retStr = GetLocalizeText("time_hour_min", h, m);
|
||
}
|
||
else
|
||
{
|
||
retStr = GetLocalizeText("time_hour", h);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (m > 0)
|
||
{
|
||
if (s > 0)
|
||
{
|
||
retStr = GetLocalizeText("time_min_sec", m, s);
|
||
}
|
||
else
|
||
{
|
||
retStr = GetLocalizeText("time_min", m);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
retStr = GetLocalizeText("time_sec", s);
|
||
}
|
||
}
|
||
|
||
return retStr;
|
||
}
|
||
//转换为英文缩写
|
||
public static string NumToEnglish(uint value)
|
||
{
|
||
|
||
if (value > 10000 && value <= 10000000)
|
||
{
|
||
return string.Format("{0}K", (value / 1000).ToString());
|
||
}
|
||
else if (value > 10000000)
|
||
{
|
||
return string.Format("{0}M", (value / 1000000).ToString());
|
||
}
|
||
else
|
||
{
|
||
return value.ToString();
|
||
}
|
||
|
||
|
||
}
|
||
|
||
public static float CheckAngle(float value)
|
||
{
|
||
float angle = value - 180;
|
||
|
||
if (angle > 0)
|
||
return angle - 180;
|
||
|
||
return angle + 180;
|
||
}
|
||
|
||
}
|
||
}
|
||
|